Wednesday, February 11, 2015

Here's my review of the rather excellent comic collection, 'Orc Stain', written and illustrated by the multi-talented James Stokoe. Great stuff!

Front cover art for the collection by James Stokoe.
Orc Stain Volume #1 is a a 168 page collection, written and illustrated by James Stokoe, and published by Image Comics. Collecting the first five issues of the ongoing series of the same name, the story takes place in a fantasy setting, in a world overrun by hordes of fractious orcs. Immediately chafing at any sort of authority, drawn to looting and 'punch-ups', the orcish horde is divided into many different factions, and may declare 'Poxa-Gronka' (an all out war of revenge against any orc that has slighted the individual) at a moment's notice. Knowing that the orcs are divided in nature, the rest of the world has fortified themselves behind strong walls, and have bided their time, hoping for the hordes to eventually kill themselves off. The strategy, while not a winning one, has admittedly kept the other races from being swallowed up. Unfortunately for them, this is all about to change...


Interior art by James Stokoe.

A new force has risen in the far south, and the self-appointed Orc Tzar has managed to do what none of his predecessors have ever managed... Namely, to unite a great number of the various factions of orcs into a cohesive army, growing in number by the day. His goal is to unite the whole of orcdom, and rule over the entire world as lord and master, but first he needs to claim an elusive treasure to seal his mastery of the world. As his fractious hordes decimate city after city, he finally comes across an aged seer, who relates to the Tzar a prophecy... That, although possessing the location and the land that the treasure is contained within, the Orc Tzar lacks the key to open the treasure's prison. The key to obtaining what he seeks is a one-eyed orc, currently abroad in the realm, who also will become the Tzar's nemesis. Cursing all prophecies, the maddened orc rips her head from her shoulders, and sends his most trusted agents out into the world to gather all of the one-eyed orcs that they can find. One way or another, he will find the key that he needs, and he WILL become ruler over all of the realm.








Interior art by James Stokoe.

Into this mess of a world steps the rather literally named One Eye, an orc whose utmost talent is being to crack any puzzle, any prison, with but a blow of his hammer. With his single eye, he can see the various lines that tie physical objects together, and identify the true weak spot of the structure. A wanderer, who values loot more than fame won in battle, and the vengeance that is the price of fame, One-Eye is a most singular orc. One that seems to almost grasp the difference between right-and-wrong (gasp!), and as such, someone that stands apart from the large amount of his species. Initially, he is introduced as searching for loot, with his newly acquired (untrustworthy) partner, Pointy Face. After he is double-crossed by his partner, and sentenced by the local orc hetman to have his gronch (An orc's junk, part trophy, part coinage. It is what it is...) chopped off to pay his debt, One Eye uses his talent to escape, pay back his duplicitous partner, and ingratiate himself with the aforementioned hetman. Unfortunately, by not killing Pointy Face, he opens himself up to the vendetta of the Poxa-Gronka, and unknowingly plays right into the hands of the Orc-Czars agents, who eventually capture him and haul him off to meet his fate. One-Eye's future doesn't seem so bright, does it? Add in a pissed off swamp rumba, Pointy Face following close behind and swearing to cut off his gronch, and the challenge of the ultimate heist, and all bets are off on his ability to remain among the living...







One-Eye reflecting on orcish society. Interior art by James Stokoe.

James Stokoe's original idea for this story came about after a long conversation, with a number friends, about the rather one-sided portrayal of orcs in The Lord of the Rings series. His thoughts drifted across such concepts as, do the orcish hordes only act as they do because they know nothing else, and if there was a different path revealed to them, would the orcs embrace this new way of living?
Is their way of life more of an issue of the environment that they exist in, one in which there is no other demonstrable alternative path to take, or are they inherently evil beings? Out of this conversation came the original 10 page short which, eventually, morphed into this excellent ongoing series.




Art by James Stokoe.

Stokoe's story of a decidedly odd orc, one that seems to have developed a rudimentary moral code of conduct, who shuns the never ending brutish cycle of his fellow orcs, is a great deal of fun. On another level, it is also quite thought provoking, as One-Eye is basically a stranger in a strange land, a man (orc) who can see in a land of the blind. The story is full of action, dark humor (you have no idea how many times I laughed out loud while reading this), and more action than you can shake a gronch at (yes, I went there)! Double and triple-crosses are abundant, the story is rife with mysterious undercurrents, and you get to see orcs behaving as only orcs can... What's not to like, I ask you?




Art by James Stokoe.

One-Eye is the central character of the story, but supporting characters, and antagonistic ones, such as a sociopathic swamp rumba, the local bad man (orc), Pointy Face, and the mysterious would be emperor, the Orc Tzar, are not given short shrift. The characters grow into themselves as the story moves along, as Stokoe builds on their inherent personality traits, expanding on the depth and breadth of each of his main players. As the story progresses, the setting also expands, as the author continues to open up his unique world. Shifting between multiple character's perspectives, the pace varies between the dynamic and a more moderate flow, as it accommodates itself to the overall needs of the plot. All in all, some very good stuff,



Art by James Stokoe (magnificent, isn't it).


Let's get to the artwork, shall we? Stokoe employs a highly intricate style, both in his character work and, especially, in his detailed and crowded background art. While being uniquely his own, a point of reference for readers would be a number of the artists of Metal Hurlant/Heavy Metal magazine, especially later works by Jean Giraud and the works of Philippe Druillet. The exquisite detail is highly appreciated, and is what drew me to this release, initially. Stokoe's depiction of the action is equally intricate, and flows along organically. His panel placement and overall layout of the story is inspired, while the outre colors of the release dazzle the reader's eye. Really outstanding work, which ranks up there with some of the best work by Giraud, Druillet, Corben, and Nino. Absolutely love it...


Interior art by James Stokoe.

When it comes down to it, this is a highly original, well executed fantasy collection, with both story and art working at a higher level. Stokoe's tale of an outcast in a world that he did not make, or ask to be a part of, resonates on many different levels. Humorous, action-packed, and a entertaining read, Orc Stain has become one of my favorite fantasy comics, and one of my favorite comics, period. Just don't let the kids get a copy, as there is a decent amount of nudity, violence, and gronch chopping. Highly recommended to adults of all stripe, and I hope you enjoy this release as much as I did. Happy reading! You can pick up the release here. Swing by and pick up a copy of this excellent release!

Sunday, February 8, 2015

My review of 'The Infinite Horizon' by Gerry Duggan and Phil Noto. An exceptional, powerfully told graphic release...

Cover art for the collection by Phil Noto.
The Infinite Horizon is a 184 page graphic collection published by Image Comics, which was released in April, 2012. It collects Gerry Duggan (story) and Phil Noto's (art) Eisner-nominated miniseries, in its entirety. The release is a modern retelling of the story of Odysseus, set in a world which has gone through a cataclysmic collapse. Stranded on the far side of the world, an unnamed soldier struggles to make his way back home to his waiting wife and son.


An unnamed soldier leads his men against enemy fighters in Syria. He has come to realize that he is doomed to always survive each encounter, win through each battle, but still lose everything, in the end. His men know this, but the brass and the politicos are deluded into thinking that the war can still be won. Heading back to base, his disgust with the entire situation overwhelms him, and he loses control, mercilessly beating a civilian contractor that accosts him. Given no choice by his actions, his superiors are forced to lock him in the brig. When he is finally released, the story truly begins...






Interior art by Phil Noto.

Human society has suffered a world wide collapse, and soldiers are being recalled from around the world. America is under martial law, and the unnamed soldier and his men are needed to deal with the unrest at home. They are firstly tasked with holding the airport while civilians are evacuated from the war zone. As the last transport leaves, the men realize that they are on their own, and will have to make their way back home by any means that they can. They begin to make their way across the desert, leaving behind the first of many dead companions, swallowed by the desert sands.


Thus begins the long journey home for the companions. Along the way, they will help those that they can, fight a cyclops, defeat the siren's call, and lose many of their number. Will they survive, and if they do, will there be anything left for them after their return to their homeland? It matters not, for in the end, they would rather die on the journey than never attempt it. And so they press forward, moving stolidly towards their goal, journeying forever onwards and seeking the end of the infinite horizon...






Interior art by Phil Noto.

The story by Gerry Duggan takes a classic tale, turns it about, and sets it on its feet in modern times, in a setting that feels close enough to touch. The unnamed protagonist has been used as a tool by others for too long, and has been burned to the quick by the violence that he has both witnessed, and participated in. The futility of it all has come to him, finally, and he realizes that there will be no end to the killing. All he want is to get himself and his men home, but that wish proves to be a more daunting task than they ever imagined.


On the home front, events are even worse than abroad. Flooding, disease, and the collapse of the societal infrastructure has led to mass panic, and worse, as neighbor turns against neighbor. The strong feel free to prey on the weak, now that society's chains have been shrugged off, and everything that man has built is collapsing around them. Duggan takes his character's and tosses them into a raging fire; those that emerge have grown stronger, and become more complete beings. Along the way, many good people die...







Interior art by Phil Noto.

Duggan effortlessly moves the story's focus from the soldiers on their long trek home, back to events in their homeland, showing the travails that their loved ones are undergoing. He creates a number of sympathetic characters for the readers to focus upon, and then leads them through hell. The story is less about the horrors and futility of war, and more about how humanity, in general, react to the overwhelming violence that surrounds them in the story. Some see the futility of it; others see it as an opportunity; and some, out of fear and/or hate, choose to support the machinations of evil men. The story, while not enjoyable, in a 'fun' sense, is powerfully written and engaging. The events are not for our amusement, but stand as a possible warning of what might come to be. By the time that you reach the end of the journey, your hands will be shaking, your eyes will be burning, and you will vow to yourself to not read this again... Until the story calls you, once again, and your hand creeps towards the book, opening it of its own volition...







Cover art for issue #5 by Phil Noto.

Phil Noto's art is depicted in a clean, spare style, with a minimal use of shading. His dynamic action sequences and the emotive facial features of his characters are exceptional. The line work is strong and clean, while his panel composition definitely propels the story forward. His character designs give us, instead of fantastic heroes that are fated to save humanity, just normal human beings. The great unwashed mass, the average joe, the neighbor next door... Perfectly suited to this story, his art is the finishing touch that takes the release to another level. It shows us as we are, and reminds us that, although their are villains amongst us, heroes may reside in places all unlooked for. A face is just a face, its what lies behind it that truly matters.


This story really hit me hard, on many different levels, and, initially, I was convinced that I would only read it once. The events were just too plausible, in today's world, and I didn't think that I could deal with them again. Until I reread it, and reread it again... As I alluded to before, this is not a 'fun' story, but one that is powerfully told, one that will stick with the reader over time. If you're like me, you'll be coming back to it, seeking to glean answers to unasked questions, hoping to find something that you may have missed within the narrative. Gerry Duggan and Phil Noto have combined to create a singular release, one that will haunt the reader, and one that is highly recommended.


Pick up a copy of the release here.








Thursday, January 29, 2015

A review of the absolutely wonderful web comic, NIMONA, by Noelle Stevenson. Loved it!

Nimona and Lord Ballister Blackheart. Art by Noelle Stevenson.


Nimona is a free web comic, written and illustrated by Noelle Stevenson, which was originally launched in June 2012. Rights to the comic have been purchased by HarperCollins, who are releasing a 272 page graphic collection on May 19, 2015, which will include an exclusive epilogue to the series. As of now, the web comic is still free to read, in its entirety, and can be found at http://gingerhaze.com/nimona.


Nimona introduces us to Lord Ballister Blackheart, a former hero in training, who has turned to villainy. During a joust with his best friend, Ballister lost his right arm in a highly questionable 'accident', after seemingly prevailing in the joust. Rejected as 'damaged goods' by his mentors, he turns to the one avenue left open to him... Super science-based villainy! Unfortunately for Ballister, while being a more than capable scientist, he is a fairly incompetent supervillain. His former best friend, and current nemesis, the annoyingly heroic Sir Ambrosius Goldenloin (Hero-at Large for the Institution of Law Enforcement and Heroics) constantly arrives to foil Ballister's most well planned schemes. When faced with such catastrophic setbacks, what's an upstanding criminal genius to do?
The answer to the question is, of course, find a suitably villainous sidekick.




I'm not a kid... I'm a shark! Interior art by Noelle.


One day, utterly unlooked-for, a young girl named Nimona walks into Ballister's life. Seemingly starstruck by the master villain, all Nimona wants in life is to be his apprentice, along with breaking lots of things and possibly blowing a few people to smithereens... While he initially doesn't want anything to do with the proposition, Ballister soon learns that the girl is a powerful shapeshifter, and the beginnings of a suitably villainous master plan start to form in his mind. Nimona might very well be the key to his final victory over those that have abandoned and rejected him. Unbeknownst to the frantically plotting master criminal, Nimona has a great number of secrets of her own, and might be a bit too much for Ballister to handle. Then again, who cares, as long as the annoying golden-boy Sir Ambrosius takes it in the pants!


Noelle Stevenson's story of a third-rate supervillain (whose heart really isn't in it, after all), who is suddenly catapulted to a level of success by the sheer elemental force that is Nimona, is pure whimsical goodness. Ballister doesn't want to be a villain, which is why most of his previous schemes failed; without the betrayal by his best friend and confidant, he would have never taken to the path that he currently walks. Despite his golden-boy facade, Sir Ambrosius is a little boy at heart, who doesn't want to accept the fact that he was the ultimate instrument of Ballister's downfall. All he wants is to have things go back to the way they were, and everyone to live happily ever after, a wish which he knows (deep inside himself) can never happen.




Nimona feels positively about robbing banks! Interior art by Noelle.



Into this backdrop of coerced betrayal and unfortunate choices walks Nimona, who is no stranger to hardship and betrayal, in her own right. At times mysterious, mercurial, and laugh out loud funny, she is an entirely engaging character that shines through the comic's landscape. Ballister and Ambrosius are both complicated characters, but Nimona's mysterious history more than trumps their intricate backstory. While the story has plenty of humor contained within its pages, Noelle explores many different themes with this release. All three of the main characters can be seen in the tragic sense, and the triangle that is set up between the three, only serves to reinforce this notion. The use of propaganda is also explored in the story, as the Institution paints one picture of Ballister and Nimona, Ballister attempts to respond, while a number of the characters attempt to interfere with Nimona and Ballister's newly formed friendship. All of this goes on through various press releases to the government sponsored media. While this strip could have worked on a solely humorous level, the addition of a detailed history for each character, along with compelling emotional interaction between the main characters propels it to another level. Nuanced, intricate, tragic, humorous.... these are all good terms to describe Nimona. A highly engaging story, one that is rock solid at every level, is another way to describe the release. Thank you, Noelle.




Ballister doesn't like breaking rules- but Nimona does! Art by Noelle.






Let's get to the art. Noelle's brisk, sketchy style entirely engages the reader's eye. It is, in equal aspects, cartoonish and whimsical, while her characters and the setting are highly unique. The action and movement are presented dynamically, while the emotional aspect of the various situations is poignant. Her character designs are all together her own, and carries over to her other projects (A Lumberjanes shout out! Go check it out!). Panel placement is used for maximum effect, and, overall, the strip flows along wonderfully. While having a number of flashback sequences and holiday specific interludes, none of these detract from the pace of the story. Instead, they are valued additions to the overall plot, which open up windows into the character's core personalities and motivations. Beautiful work...


Here's some final thoughts about Nimona... This work wasn't assigned to me, sent to me by the creator of the comic, or recommended in any way. I stumbled across it, and immediately fell in love. The story and art work hand-in-hand to create an entirely enthralling story, a story that has become a favorite. Whether it be the overall story that is being told, the visual depiction of said story, or the underlying influences that are present within Nimona, I've become a wholehearted fan. If you want a little fun and whimsy in your life, check this out. If you want something more intricate, murky, and weird in your life, you should also be reading this. All in all, this was an entirely enjoyable and nuanced series, and I'm hoping for many more stories set in this universe, with these characters. Highly recommended...





The main cast of our tale. Art by Noelle.









Well, here we are at the end of another review, where I urge you to go out and buy the wonderful release that I just wrote about. Urge, urge! Go out and buy, buy! Seriously though, the collection won't be out until May 2015, so head over to http://gingerhaze.com/nimona and read it for free. If you want to experience the release with all the bells and whistles, head over to Amazon, where the hardcover collection is available for pre-order (and it includes an all new, exclusive epilogue to the story). You know you want to! That's it, time for me to sign off... Happy reading, all!

Saturday, November 22, 2014

My review of the 12 issue BULLET GAL comic series by Andrez Bergen. Plus, I talk about an important Kickstarter related to the series. Awesomesauce!

Interior art from issue #2 by Andrez.
Although there has been individual issue by issue coverage of Bullet Gal by Andrez Bergen on my blog before, I recently finished reading the entire series, and decided to review it as a whole. My review is spoiler free, as I am dealing with the basics contained in the story, and not going into specific detail. I would like new readers to approach this with their minds wide open, and for them to be able to have the same amazing experience I had reading the series, constantly wondering what new trick Andrez would pull out of his sleeve in the next issue. Every time Andrez sent me a new story in the series, my anticipation was on the same level as a child on Christmas day, and like that child, I immediately tore into my new present. And I was amazed by what was inside... I hope you have the same experience.


 Reading anything by Andrez Bergen is always a distinct pleasure. Case in point- his Bullet Gal comic book series. 12 issues of genre blending goodness, this series is a more than worthy edition to his ever growing fictional universe. For the new reader, here's a mild spoiler... Read through the author's work diligently, as they are seriously interlinked, and you never know who might pop into the current story. That said, any of his works can be enjoyed on their own, but reading them as a whole adds to the overall experience. The Bullet Gal series is a bridge between two of his stories, filling in the events between two fixed points. Sounds simple, yes? The truth of the matter is that it is far from simple, and this isn't in any way filler material. Andrez surprises the reader at every turn, and manages to connect his works seamlessly...



Interior art from issue #3 by Andrez.
The protagonist of the series is a young woman named Mitzi (here's a review of her origin story), who has just blown into the city of Heropa (Here's a review of the Heropa novel. It was my first review for my blog, and I have to thank Andrez for helping me get off my butt with this awesome read.). She has plenty of reasons to hate the criminal element residing in Heropa, and the gal, plus her twin pistols, immediately go to work. As she racks up quite a body count, Mitzi is approached by someone who has a quite different vision for Heropa, a plan that, if it succeeds, will turn Heropa into a virtual utopia...


The author's narrative generously blends sci-fi dystopia, noir, hard-boiled elements, and Golden Age superheroes into a unique blend of storytelling wizardry. Mitzi's initial baby-steps in the new world of Heropa followed in the tradition of pulp heroes, such as The Shadow or The Spider, but she is soon set upon a different path. Although she is initially suspicious of this new element (a man named Lee, who is offering to train her under the auspices of a third party), she reluctantly begins to work with the man. While she still has reservations about the whole situation, she begins to enjoy working with Lee, and comes to think of him as a friend and mentor. The relationship between the two is a genuine focal point in the story, and Andrez nails the characterization of both Mitzi and (her) Lee. Everything isn't sweetness and light, and the two butt heads frequently, but they bring out the best aspects of one another. Together, they are much more than the sum of their parts...


Interior art from issue #4 by Andrez.
While the series is focused on Mitzi's transformative journey, the other characters (major or minor) are not simply roughed in. They all (even down to what could have been filler characters), have their own distinct personality. Two of the issues are dedicated to other character's exploits, and/or backstory, and they fit seamlessly into the narrative. Andrez isn't worldbuilding, at this point, the world has already been built. Instead, he's filling in the gaps between point A and point C. Fleshing out characters, chronicling unknown events, expanding his mythos. Despite knowing where the series ended up, he constantly surprised me with the character's reactions to events, and with the events themselves. The story is akin to a rollercoaster ride, constantly bringing the reader to new highs and lows, emotionally.


Let's talk about the art... If you've ever seen a classic noir film (I'd recommend The Third ManThe Maltese Falcon, and Touch of Evil, among many others), then you have experienced the type of art employed by Andrez in Bullet Gal. Black and white (heavy on the black), yet surprisingly beautiful, and at times serene... Andrez takes both found images, and original art, and then painstakingly manipulates them to match the various scenes contained within this release. As the series moves along, Andrez plays with panel composition and the overall flow between scenes, creating a rather mesmerizing effect on the reader. The feel is very experimental, while also being similar to watching a classic movie, frame by frame. His art style and overall composition reminds me of the cinematography employed in the groundbreaking film, Point Blank, directed by John Boorman. The further you get into the series, the more Andrez pushes the envelope, and the results are amazing. Gaining artistic confidence as he goes, he manages to produce something entirely unique, and gives us a story that is better in quality and execution than a majority of what is being put out in the mainstream market today. Hopefully, we get a collected edition of this series, which brings me to my next point of information...


Cover art for the Bullet Gal collection by Niagara Detroit.
Bullet Gal is published monthly through IF? Commix, a Australian comics publisher. Quite recently, a Canadian publishing group, Under Belly Comics, has picked up the entire series and moved forward with releasing it in a new format... As a complete collected volume, compiling all 12 issues of Bullet Gal, and releasing the physical copies throughout Canada and the States! As a huge supporter of the series, I was dead chuffed to hear the news. Under Belly has recently launched a Kickstarter for the project, which can be found here. I feel that this is a project that needs to reach fruition, and I hope that you guys will stop by, and help this release become a reality. You'll be supporting one of the best comic series out there, and a creator that is moving in areas that are outside the box, as far as the current landscape of comics and genre fiction goes. Get in on the ground floor!


Lastly, I'd like to say thanks to Andrez Bergen for simply being an all around rock star, and blowing my mind with every new story. You're aces with me, laddie! Get some sleep, matey, I don't know how you do it... And to my like-minded compadre Galo Gutierrez from Comic Book Geeks and Project-Nerd (who had a BIG hand in this latest development), you rock, mate! As usual, happy reading, and I'm signing off... Zero Signal.........................


Here's the author's blog. I'm sure Andrez would love to see you pop by, look around, and say hello.

Finally, here's another link to the Kickstarter. Drop in and support indie comics!

Sunday, September 14, 2014

My review of Monstrocity by Jeffrey Thomas. Another exceptional read! Take a look!

cover art for the German edition of Monstrocity
It was with great anticipation that I recently bought myself a return ticket to the city known as Punktown. Said ticket being Monstrocity by Jeffrey Thomas, his first full length novel set in the Punktown series. Originally published in 2003 by Prime Books, I chose this entry because I wanted to read some of the older stories set in this universe, and because I was intrigued by the fact that it was a full length novel. My previous experience with this ongoing series was the recent collection of interlinked stories, Ghosts of Punktown. After reading Ghosts (here's a link to my review, if you haven't checked it out), I was hooked on both the setting, and Jeffrey's writing in general. I knew it wouldn't be long before I returned to the planet Oasis, and the urban sprawl of the mega-city known by outsiders and the gentry as Paxton, and as Punktown by it's true inhabitants... the ordinary people, trying to make a living amongst the lost, the forgotten, the predators, and the insane. Buried in this chaos, you will find tales of love, of redemption, and of disparate beings coming together to forge a unity against the darkness that is lurking just around the corner, waiting in the angles of space and time. A union that will shine a faint light out into the universe, and grow into a beacon of hope, a rallying point for any rational being. Monstrocity tells one such tale, and it tells it very well...



Christopher Ruby is a shy, unassuming type of guy. When, by pure chance, he meets the beautiful Gabrielle, he believes that his life is finally looking up. Gabrielle, however, has some rather strange interests that soon lead to the first in a series of tragic events. A recording of a set of occult incantations has fallen into her possession, which will purportedly call up a demon, if certain conditions are met. While he is, at first, totally against the idea, Christopher eventually gives in hoping to please his girlfriend. The ritual doesn't seem to work, and he has a good laugh and then heads to bed. Awakened by a strange feeling during the night, he finds that Gabrielle has performed the ritual again, and that there is something distressingly... odd about her. Soon after, she disappears, and Christopher frantically attempts to locate her. Along the way, he begins researching the origin of the incantation that started the whole series of events. He eventually discovers that the author was a certain human from Old Earth, apparently of Arab descent. A man by the name of Abdul Alhazred... He soon begins seeing strange apparitions out of the corner of his eye, and has the feeling that he is constantly being watched. His life is gradually taken over by an intense feeling of paranoia, and he begins a swift descent into madness.


The story of Christopher Ruby is stifling, intense, and claustrophobic, and quite intricately detailed. A tale of an ordinary man, thrown into an extraordinary situation, through no fault of his own. A man who just wants things to be as they were, but eventually realizes, that there is no going back. At the beginning of the story, there isn't much to set Christopher apart, to draw you into the character. As the story unfolds, however, he begins to grow and show unexpected depths of both character, and willpower. From his initial quest to rescue his love and return everything to normalcy, his motives turn more towards reaping a horrible vengeance on those responsible for destroying his life. His desire for revenge slowly fades as he begins to grasp the scope of the forces that he is up against, both those from outside our dimension, and the beings that serve them, here in our realm. He begins to realize that, even though he is not the best choice to be a savior, he has been chosen, simply because he KNOWS. In KNOWING, he automatically becomes responsible for DOING. Once he comes to grips with this idea, he starts along a highly selfless path. With no help in sight, the question becomes, quite simply put, will he survive long enough to make an actual difference. The author takes his time in really building up the personality of his protagonist, and rendering him as a perfect example of fallible humanity. The qualities of perseverance, selflessness, and the ability to think beyond the concept of 'I', and serve a greater good are rather remarkably illustrated within the story.


Along with the quality of his characterization, Jeffrey also excels when it comes down to the portraying the details contained within the story(as I mentioned in my opening statement of the previous paragraph). Whether it is something that is normally quite simplistic, such as describing the characters surroundings (there were a number of these descriptions that I found to be quite profound, and a work of art, in and of itself); or in the attention given to various species history, culture, appearance, and unique behaviors, he goes above and beyond the norm. Quite masterful, I must say. The photo-realistic depiction of every aspect of Punktown could lead one to believe that, possibly, this is a real place and that the author is a frequent traveler to the planet of Oasis. Truthfully, the level of characterization, and of description, could easily be a travelogue, if one were to remove the more fantastic aspects of the story. There is no need for a suspension of disbelief, just start reading and you'll find yourself definitely transported to another world. This quality to totally submerse a reader in a story is very rare, and Jeffrey Thomas possesses said ability in spades. It's one of the reasons that Punktown is quickly becoming one of my favorite fictional destinations to visit. Heck, I'd buy a ticket and make my home there, if Jeffrey would let me...



To sum up my ramblings, this is an outstanding, well thought out and executed, absolutely engaging story. There are many highly adult themes and situations contained within it's pages, but we're all adults here. It's so rare to come across a concept that is so effectively realized, so fluid in it's execution, that you you have to step back to truly appreciate the total depth of what you've been reading. Monstrocity is one of these releases, and I highly recommend that you take a look at this entry, and at the series as a whole. For that matter, just go out and pick up a story by Jeffrey Thomas. You'll be amazed by the sights that he will show you... 


Here's the product page on Amazon. Here's Jeffrey's author page on Amazon. Finally, here's Jeffrey's site. Why don't you take some time to stop by and look around? A great number of excellent stories are contained there, just waiting for you to discover them. With that, I'll sign off. As usual, happy reading!



Wednesday, September 3, 2014

My review of the TOBACCO-STAINED MOUNTAIN GOAT graphic novel, by Andrez and Cocoa Bergen. Wonderful read...

I recently received my copy of the Tobacco-Stained Mountain Goat graphic novel by Andrez Bergen (words) and Andrez and Cocoa Bergen (images) in the post, which sent me into spasms of pure joy. After reading through, I have to report that Andrez still has it ('it' being sheer talent, natch), and he has it in spades. Funded through Kickstarter, and published by the cool cats over at IF? Commix, this is a graphic adaptation of the first 90 or so pages from Andrez's novel of the same name, although it does have some extra included for all you new readers.That's right, all of you who loved the novel; Andrez has a bit of a surprise included in the new release. So don't go in thinking this is a only a blow by blow adaptation (which would be extremely awesome, in of itself), just sit back, relax, and enjoy yourself. You might be surprised by what is shown to you. Regardless, the story is still the one you know and love... and if you haven't read the novel, here's your chance to jump on board. I was absolutely blown away by this graphic adaptation, and you will be as well. I'm formally calling for a sequel, right here on this page. I NEED to KNOW what happens NEXT... I'm sure that after you read this release, you'll feel the same.




TSMG is set within the last city on Earth (in this case, Melbourne, Australia), after the rest of the world has been wiped out by a global catastrophe. The hoi polloi have been saved by Hylax Industries, and especially, by it's founder Wolram Deaps. Of course, the word 'saved' can be a bit open to interpretation, sometimes. Saved, but wrapped in propaganda and the chains of control; saved, but ruled over by the whim of a fascist dictator. Saved, but forced into a rigid class system, in which people have almost no chance of bettering themselves (unless the warden finds you of use). Finally, saved, but any free-thinker, any dissident with a word to say against the status quo, is hunted down and murdered, or forcibly sequestered in hospitals, and doomed to pass from view. This is what 'saved' means, in this future world. Saved means being used, and wrapped in more and more levels of control, just in case you're needed. Until you're not (which is an event that is always held over your head), and then you're discarded like any other disposable product, tossed down the garbage chute. Quite a cheerful (and, in some ways, familiar) situation, yes?



Floyd Maquina strides (okay, frequently stumbles) through this world, and he's not a man that is built along the heroic archetype; he's an everyday type of guy, that has had a great amount of tragedy pass through his life.  First case in point, he wasn't able to save his wife, Veronica, from being sent to the camps (Coff! Coff! Sorry... I mean the 'hospitals'...) after she became sick. The two of them tried to hide things as best they could, but they were eventually betrayed (when you find out about the  person behind this betrayal, you get to experience the meaning of REVELATION, and PLOT TWIST), and she was carted off to the camps (sorry, once again, I mean hospitals). Floyd isn't a bad guy, he's just been ground down by the wheel of fate, driven to the point that liquor and other illicit substances are all that keep him going. After his wife is hospitalized, Floyd is approached by government agents about the level of 'care' that she will receive. Since all options are extremely expensive, he is forced to join the ultra-secret, government run Seeker Branch to pay for her medical bills.






You see, Floyd was a P.I. in his former life which has made him a useful commodity, as far as Seeker Branch is concerned. The agency is tasked with hunting down the Deviant 'menace', and bringing them back to interment, or out and out terminating them. Floyd's one of the few who refuses to use the latter option (except, possibly, once), but he's definitely in the minority. The Branch uses VR tests to keep their agents in line, and if you fail, for whatever reason... you'll be the next one labeled Deviant, and carted off to the 'hospitals'. His wife's condition is always held over his head, so he isn't quitting Seeker Branch anytime soon, unless he ends up dead...which is a good possibility in his line of work, and might actually be a bit of a relief to Floyd A human being can only take so much... Until then, at least he has met a fellow soul to share his rather complicated, crooked path, his trials and travails... Laurel Canyon, also employed by Seeker Branch, who is also carrying around quite a bit of tragic history herself. Another human being that has been ground down by the vagaries of existence that this life has inflicted on them. For the nonce, they manage to find some solace in each other's company. In a world such as this, can even this small gift remain untouched?




Andrez is constantly honing both his writing, and his striking style of art. I loved the original Tobacco-Stained Mountain Goat, but seeing it in graphic form is a revelation. I have longed to see this story adapted as a graphic novel, and had quite a mental list of artists that I thought would do the story justice. As it turns out, the perfect artist for the job happens to be Andrez himself. The art is a direct slap to the head, which manages to wake you up, and gets you paying attention to the events taking place. Moody, sometimes muted and dark, they require your full attention to decipher the full meaning of the story being told. Striking and always beautiful,  yet sometimes heartbreaking (when you see, vicariously, where everything turned to shite), the art plunges ahead, carrying the reader along. It flows seamlessly from moment to moment, tragedy to tragedy. In other words, a day in Floyd Maquina's life, and the window into the existence of the vast majority of the masses in this future city. Cocoa Bergen's artistic contributions are particularly poignant, and add that bit of nuance that allows the story to really wound you. If you haven't realized it yet, the artwork is highly recommended.



Let's get down to the story. The novel is an absolute favorite of mine. The graphic adaptation takes the original prose story to another level, a level where the characters actually jump off the page, and begin to stomp all over your psyche. Andrez has spent a good amount of time immersed in classic noir, detective, and dystopian science fiction releases (as I have, for that matter), and this is his love note to the genres. I want to be perfectly clear, this is not a 'laugh out loud, outrageous fun' type of release. It's more of a 'you have to read this, it's doing something that's not out there' type of story. It has a great amount of tragedy contained within, and things can become a bit bleak. The characters keep at it though, because such is their life. They all have hidden depths, that take their time coming to light. Novel and graphic novel, they are both highly recommended reading. Andrez's writing is unique, both in it's approach and it's execution, and I find myself enthralled with his work. Read some of his stories, and you'll find yourself feeling the same way...










Here's the author's blog. I'm sure Andrez would appreciate you dropping by, and saying hello! Here's his Amazon page. Finally, here's the publisher's page, where you can get your hands on all kinds of good stories. Before going, I'd like to share this with you... Even though the characters of this novel/graphic novel exist in a shell of a burnt-out world, don't despair... You can always find a doorway into a new existence (in this fictional world, at least), if you look hard enough. Look hard, don't miss it, the portal might be just around the corner... With that cryptic note, I'll bid you adieu! Until next time, happy reading!!!











Monday, August 25, 2014

My review of THE PLASM, by William Meikle. A really great story which is both creepy and fun! Recommended reading...

Excellent cover art by Wayne Miller

I finished reading William Meikle's The Plasm last night, and whoo boy! What a fun ride! Mind you, my idea of fun can sometimes be a bit odd. That said, this piece of cosmic horror set in the depths of space hits on all cylinders. Which it should, as the author only has 128 pages to work with. Available from Dark Regions Press, this short release does not disappoint in any way. I can't say that I've read everything by the author, but what I have read has never failed to engage me and The Plasm continues this trend. This is a rather rousing tale of horror which could be effective in any era, but William chooses to set his latest story in the far future and it's absolutely ace! Let me get to the review, where I can explain why you must have this in your collection... First up, my synopsis.

At the beginning of the story we are introduced to Steve and Sam, who are both business partners and lovers. Steve is the level-headed workhorse of the two, while Sam is more prone to taking big risks and gambling that the rewards are worth it. These two opposites make a good team and manage to shore up each other's personal flaws. They are a team of spatial contractors, and handle everything from deep-space salvage to asteroid mining. Currently engaged in the latter endeavor, they complete their business and begin heading back to port. While in-transit their ship is rendered inoperative, and dead in the water (so to speak) they rush to pin-point what went wrong. Sam quickly fills her partner in on the bad news; their main drive has blown out, and they're stuck for the foreseeable future. Moreover, seconds before the main drive went out she had heard a proximity warning and the object has been identified as...

The starship Vordlak, which disappeared while on her maiden voyage! Sam is thinking only of the fortune and fame that they will get from finding the long lost ship, and she is blind to anything else. Steve isn't nearly as enthusiastic, and is worried more about the whole 'adrift in space' situation that they happen to be in. However, he ends up giving in to his partner and they begin to explore the Vordlak. The problem is that there isn't any evidence of what caused the ship to go missing, in fact, everything seems to be running normally. Except for the fact that there are no crew on board the Vordlak, nothing seems out of the ordinary. Until you add in that the ship is still fully powered, and that there really are a great many things missing. Such as the supplies needed for a long voyage; or the fact that the automated helpers that would be needed on a ship of this size are also mysteriously missing. After Sam pulls up the ship's logs, they begin to realize exactly what is powering the 'revolutionary' star drive of the Vordlak... and it's something that shouldn't exist in this universe.  It seems NASA (and the military group that funds them) have veered quite off the beaten path to 'discover' their new power source.

Meanwhile, on Mars, Corporal Jake Royle is reporting for duty at his post. Said post being a highly classified military storage depot. Things begin on a bad note, when he is ordered to escort two 'suits' down into the catacombs. After they find the items they are looking for, they try to blow them up. Which turns out to be an extremely BAD idea... Instead they manage to unleash something from outside into our universe... Which Jake tries to run from, but in the end, there is no escaping the thing that is that has seeped into our reality. The two narratives eventually come together and the main question is, how will they all survive? All I can say is, 'Tekili Li!' Followed by 'Dhumna Ort!' Quoth the raven, 'You'll have to read the book.'


William Meikle always delivers an outstanding story, and The Plasm is no exception. The feeling of dread is palpable throughout this tale, and as the story moves along it becomes absolutely claustrophobic. Even after the characters discover the source of the otherworldly occurrences, they are given no respite. There is no apparent course of action to follow, no way to contain this incursion. To put it bluntly, they're screwed. Even when the shadowy forces that caused all of this step in, their efforts actually make everything worse. They are hemmed in on all sides, and no one is coming to save them... so they decide to do it themselves (along with one 'expert' on the matter who seems much braver, and smarter, than those who employ him).


William's writing flows from page to page seamlessly, and he handily executes the changes between the various narratives. As I read through, I was on edge and wondering what the endgame would be. I really couldn't put The Plasm down, and the pages just slipped by, one after another. I found myself identifying with the characters, and sharing in their frustrations and setbacks throughout. The way that the author melds so many different genres together is greatly appreciated. William rendered the story marvelously, with plenty of flair and a unique vision. The overall story was engaging, the characters were painted well, and the ending was a thing of beauty. This is an example of a highly professional storyteller and talented wordsmith, doing what he does. Which happens to be telling an extremely engaging story, and absolutely nailing it! I can imagine William as a traveling storyteller and bard, way back in history. Moving from campfire to common house, and on to the courts of kings. Always welcomed, always appreciated, always rewarded. What more can I say? Take a look at The Plasm, and enjoy! While you're at it, take a look at his stories in general. Believe me, you won't be disappointed...

Well then, I guess that's that, another great story that I had a lot of fun reading and reviewing. Here's the publisher's website. Stop by and take a look around. There are a lot of great stories waiting for you. Here's the Amazon page for the book. Lastly, here's the author's Amazon page. He's got a number of really great books available, so why don't you swing by and take a look around? I guess that's all from my end. As usual, have fun and happy reading!