I'll start out by saying that I absolutely love the character Dillon, and the adventure stories that he stars in. Derrick Ferguson has skillfully created a detailed mythology surrounding the character, and I have yet to be disappointed by any of his exploits. This holds true for Young Dillon in the Halls of Shamballah, a 100 page novella published by Pro Se Press and PulpWork Press. Although this is marketed under Pro Se's Young Pulp imprint (and it really is a good starting point for younger readers interested in the character, and the genre), don't let that stop all you adults from picking it up. I'm 38 years old and I thoroughly enjoyed this release. It's the type of story that has an appeal for all ages. I'll eagerly be awaiting any future Young Dillon entries. Along with The Vril Agenda (if you want to read my review of that story, here's the link), Young Dillon expands on the history of the character, chronicling events that have only been alluded to in other stories. Personally, I've been wanting a release such as this one since I began reading the Dillon series. If you've been wondering about the mysterious events of Dillon's past, this is what you should be reading. Well, let's get to my review...
The paths that lead to fabled Shamballah are shadowy and hidden. Only the most dedicated of seekers find their way to the legendary realm. Once found, the traveler is advised to stay in his new home. The land of Shamballah inexplicably shifts from location to location, you see. Therefore the paths leading to it are never the same. None that have left its confines have ever found their way back. Sentry outposts are still maintained at the gates into Shamballah, however; both to greet new seekers, and to give warning, should something evil ever find the path and try to force its way in. The occupants of the Second Outpost are about to witness something unprecedented. Namely, a former resident of Shamballah finding her way back to the land. She brings her son with her, seeking refuge. The woman is Dillon's mother Pamela, and the boy, of course, is a 12 year old Dillon. Heroically staying behind to hold off their pursuers, Dillon's mother is ultimately overcome by her adversaries. Dillon makes it to the other side of the gate, and promptly collapses. Awakening in the care of The Warmasters, Dillon is surprised to find that his mother not only was a resident of Shamballah, but a prominent Warmaster... possibly the greatest of all of them. He is also faced with a choice. Stay in this strange new land, or make his way back to the world he knows, and the enemies that have slaughtered his family. The story that follows is one of discovery, from which a new hero will ultimately be forged. Dillon must discern between those who are his true friends, and those who are merely using him as a pawn in their games. The Warmasters only wish to help, or do they? You'll have to read the book to find out, I'm not telling...
As I said above, this is a story that I've been waiting for Derrick to write ever since I had a couple of Dillon's adventures under my belt. This is not the usual Dillon story, but an origin story about how he started down the path that made him into the hero that he is today. While still having more than enough action to satisfy, the biggest enjoyment I had was from watching Dillon react, and then adapt to the strange new people and customs of this mysterious land... and, of course, meeting The Warmasters of Liguria that have been mentioned so many times. This young man certainly shows flashes of the hero I've come to know and love, and the character grows throughout the tale. Scaling things down to a more inward looking story might be a problem for some, but Derrick handles the task brilliantly. His visual and highly descriptive style of writing is still in top form, and as I read this story, it was like I was actually in Shamballah, sharing this adventure. Authors who can so totally immerse a reader in their world are rare, and should be sought out and treasured. Young Dillon is an excellent starting point for new readers interested in the Dillon series, since you get to see him in his formative years, before he became a legend. For returning fans, it's mandatory (in my opinion), for the simple reason that we get many of the questions answered that we've been wondering about over the years. I really need to work my way back through the older stories, and examine them in a new light. In my opinion, this is another top notch entry in a excellent series, and I really can't recommend it enough! Go out and pick this up, dive in and enjoy the adventure!
Here's Derrick's blog. Here's the Amazon product page. You can find Pro Se Productions here. Here's the PulpWork Press site. Go out and pick up the book, and take a look around on the publisher's pages. I'm sure you'll find some really good stories there. With that, I'll sign off... Happy reading, all!
Showing posts with label Derrick Ferguson. Show all posts
Showing posts with label Derrick Ferguson. Show all posts
Saturday, July 5, 2014
Sunday, June 29, 2014
My review of THE VRIL AGENDA, by Derrick Ferguson and Joshua Reynolds. A really entertaining adventure...
Derrick Ferguson's character Dillon is an absolute favorite of mine. Taking inspiration from both old pulp characters, and from more modern action heroes that at one time ruled the cinema, Derrick has come up with a highly unique hero. It also helps that the man can write his butt off. He knows when to fill in the blanks, when to tease you with a cool concept, and when to remain silent on a particular subject. In essence, he knows how to build a detailed world for his characters to exist in... and his highly enjoyable and visual writing style always brings you back for more. Dillon is a character who always has the knowledge and skills to carry him through, no matter what mission he happens to be on. But where did he gain this type of training? There has been a number of mysteries surrounding Dillon, especially regarding his younger years, which I've been hoping Derrick would eventually get around to filling in... and then one day I happened to check Amazon, and found out that The Vril Agenda had been released! Co-authored with Joshua Reynolds, this release tells a tale of Dillon's early days, and of one of his mentors. It's my first experience with the character of Jim Anthony: Super Detective, and I have to say that Joshua writes the character in an extremely effective and entertaining manner. An older pulp character that shares some similarities with Doc Savage, Jim Anthony is revamped in fine form by Joshua. A master of all things martial, an inventor, and a renowned murderist, Jim is living in semi-retirement now, despite keeping his hand in the game. Just the type of man a younger Dillon would want to be trained by... and that's exactly what takes place in this 238 page adventure, published by Airship 27 Productions/Pulp Work Press.
It's been two years since Dillon left the fabled land of Shamballah, and returned to our reality. He has traveled across the world, and finally arrived at his destination. Which is the New York chapter of the Baltimore Gun Club, where he hopes to encounter Jim Anthony, and convince the Super Detective to train him. Dillon's family has enemies, enemies that slaughtered his mother and father... and Dillon wants to pay them back in kind. His seven years of training under The Warmasters of Liguria has partially prepared him, but he knows that he needs to learn much more, in order to survive his quest. Dillon lays out his story to Jim Anthony, who (much to Dillon's disappointment) does not immediately agree to train him, but does agree to think on the matter, as he gets to know the young man better. Unfortunately Jim also has a number of enemies that are still active, and after a number of violent assaults on the two men, they are left wondering who exactly is trying to kill them. The adventure that follows will be an examination of both men's past, will drive them apart and pull them back together, and in the end they will stand united, facing an evil that plans to reshape the very fabric of reality...
In my opinion, The Vril Agenda is a perfect example of New Pulp done right. In fact, it's just a really great story, regardless of genre. An excellent team up between a modern hero, and a hero from the past, that takes place across the years. The writing from both authors is absolutely top-notch, the characters compelling, the story action-packed. The story flows along seamlessly, and once I started reading, I didn't want to put it down. The time and thought that go into fleshing out both men's history is greatly appreciated. Derrick and Joshua give you enough to satisfy, but hold back enough to preserve the aura of mystery surrounding the two characters. Dillon and Jim Anthony are consummate heroes; willing to sacrifice everything for the greater good, even themselves. The villains aren't one dimensional in any way, they are given their own motivations, which (in their own mind) justifies their actions. They think of themselves as heroes, who are working towards a better reality that will benefit humanity. This makes the villains themselves much more interesting. The settings are imaginative, and well rendered. Basically, this is an outstanding release. I'm not sure what more I can say, other than go out and grab a copy, and get reading! You won't be disappointed.
Here's the Airship 27 site. You can find any number of great stories there. The same goes for the PulpWork Press site. Lots of good stories to be had. Here's the product page on Amazon. Finally, here's Derrick's blog, and here's Joshua's blog. Why don't you swing by and have a look around?
I have two last things to get to, before I go. First off, a very hearty THANK YOU to Lucas Garrett, a long time supporter of Derrick Ferguson, Dillon, and good stories in general. It was his detailed and enthusiastic review of The Vril Agenda that spurred me to drop what I was doing, and start reading this release. Thanks, Lucas! Finally, I'd like to thank Ron Fortier, who will be hosting this review on his blog, Pulp Fiction Reviews, as a guest post. A wonderful, accomplished writer in his own right, he's the man behind Airship 27 Productions. Thanks, Ron! As always, happy reading, all!
It's been two years since Dillon left the fabled land of Shamballah, and returned to our reality. He has traveled across the world, and finally arrived at his destination. Which is the New York chapter of the Baltimore Gun Club, where he hopes to encounter Jim Anthony, and convince the Super Detective to train him. Dillon's family has enemies, enemies that slaughtered his mother and father... and Dillon wants to pay them back in kind. His seven years of training under The Warmasters of Liguria has partially prepared him, but he knows that he needs to learn much more, in order to survive his quest. Dillon lays out his story to Jim Anthony, who (much to Dillon's disappointment) does not immediately agree to train him, but does agree to think on the matter, as he gets to know the young man better. Unfortunately Jim also has a number of enemies that are still active, and after a number of violent assaults on the two men, they are left wondering who exactly is trying to kill them. The adventure that follows will be an examination of both men's past, will drive them apart and pull them back together, and in the end they will stand united, facing an evil that plans to reshape the very fabric of reality...
In my opinion, The Vril Agenda is a perfect example of New Pulp done right. In fact, it's just a really great story, regardless of genre. An excellent team up between a modern hero, and a hero from the past, that takes place across the years. The writing from both authors is absolutely top-notch, the characters compelling, the story action-packed. The story flows along seamlessly, and once I started reading, I didn't want to put it down. The time and thought that go into fleshing out both men's history is greatly appreciated. Derrick and Joshua give you enough to satisfy, but hold back enough to preserve the aura of mystery surrounding the two characters. Dillon and Jim Anthony are consummate heroes; willing to sacrifice everything for the greater good, even themselves. The villains aren't one dimensional in any way, they are given their own motivations, which (in their own mind) justifies their actions. They think of themselves as heroes, who are working towards a better reality that will benefit humanity. This makes the villains themselves much more interesting. The settings are imaginative, and well rendered. Basically, this is an outstanding release. I'm not sure what more I can say, other than go out and grab a copy, and get reading! You won't be disappointed.
Here's the Airship 27 site. You can find any number of great stories there. The same goes for the PulpWork Press site. Lots of good stories to be had. Here's the product page on Amazon. Finally, here's Derrick's blog, and here's Joshua's blog. Why don't you swing by and have a look around?
I have two last things to get to, before I go. First off, a very hearty THANK YOU to Lucas Garrett, a long time supporter of Derrick Ferguson, Dillon, and good stories in general. It was his detailed and enthusiastic review of The Vril Agenda that spurred me to drop what I was doing, and start reading this release. Thanks, Lucas! Finally, I'd like to thank Ron Fortier, who will be hosting this review on his blog, Pulp Fiction Reviews, as a guest post. A wonderful, accomplished writer in his own right, he's the man behind Airship 27 Productions. Thanks, Ron! As always, happy reading, all!
Sunday, May 18, 2014
The Adventures of Fortune McCall by Derrick Ferguson. An outstanding collection of adventure tales!
I had the distinct pleasure of reading through Derrick Ferguson's excellent collection The Adventures of Fortune McCall, earlier in the week. Set in the mid-thirties in Sovereign City, it's a noir adventure of the highest quality. Containing four original short stories, Adventures is chock full of action, adventure, romance, and intrigue. Fortune McCall is a dashing rogue, with a unique style all his own, and a mysterious background. Surrounded by a group of close friends (in essence a tight-knit family of choice), each with a unique skill set, Fortune and pals are a HIGHLY capable bunch. Add on his retinue of Otwani (highly trained warriors from the region known as the Devil's Anvil in North Africa), and there really isn't a job too big for this crew. Delivered in Derrick's usual (and much appreciated) fast paced and flowing cinematic style, and you're in for a wild ride. Really wonderful adventures! Well, lets get on with the review. Here's a synopsis, and then some thoughts...
We start out with 'The Scarlet Courtesan Of Sovereign City', in which we are introduced to Fortune and company. In this story Fortune McCall blows into Sovereign city like a hurricane. He's a man on a mission; an old friend has gone missing, and Fortune means to get her back, He doesn't care what it takes, but he will find her and bring her home. He soon finds that a nefarious family is behind her disappearance, and that they are a force to be reckoned with. Mayhem ensues, but Fortune will not be deterred... Bullets fly, and the body count begins to mount, but he WILL bring his friend in safely; and possibly disrupt a worldwide threat, to boot. This opening salvo is absolutely riveting!
Next up, we have 'The Day of the Silent Death'. Our crew of adventurers have been persuaded to stay in Sovereign City by the powers that be; they've basically been given carte blanche to handle crimes of an unusual nature. When the entire clientele and workforce of The First Amalgamated Savings and Trust Bank mysteriously drops dead (all except for one man), the Mayor's office naturally calls in Fortune. The methodology and the reason for the mass murder are a mystery, and the threat of this silent killer has the city fathers quaking in their boots. Swinging into action, the crew eventually uncovers the man, the method, and the reason behind the murders... but comes face to face with pure evil! A very gripping entry...
'The Magic of Madness' deals with a subject I find fascinating; namely, the world of professional illusionists. Fortune makes the acquaintance of Benjamin and Penelope Lash, a married duo of master magicians. He is fascinated by Penelope; both for professional reasons, and a few not quite professional ones. Fortune and his new friends get on famously, and he has soon invited them out to his ship (an understatement; a yacht with many hidden capabilities is closer to the truth), The Heart of Fortune, for lunch and a tour. After our hero has taken his leave, the couple are set upon by a group of very bad men. Penelope manages to escape, and makes haste to The Heart of Fortune. So starts a race against time, to find Benjamin's kidnappers, and get him out alive. Things are not as they seem, however; and even when you think you know what's what, there is still one more twist, waiting in the wings...
Rounding out the collection, we have 'The Gold of Box 850'. Box 850 refers to the British intelligence agency SIS (also known as MI6), which is tasked with providing foreign intelligence to the British government. An old friend of Fortune's relays that, due to the rise of hostile foreign operatives in the U.S., Box 850 has been carrying out joint operations with American officials in the States. The growing number of actions also needed greater funding, and a local banker was given the task of restructuring the funding method. Unfortunately, this man became greedy, and embezzled a great amount of these funds, converted them into gold, and secreted the gold away somewhere in Sovereign City. To add to the problem, the banker has been found dead, beaten to death by sources unknown. Before he died, he most likely gave up the location of the gold to his murderers. Fortune deals himself in, and the search begins. Plenty of full-tilt action ensues, and we also get to learn the history of one of Fortune's friends. All in all, an excellent story to finish out the collection.
Containing some excellent examples of Derrick's fast-paced, always entertaining writing style, The Adventures of Fortune McCall was a pure joy to read, from the opening paragraph to the final punctuation mark. In Fortune McCall, Derrick has created a highly unique character, a man full of contradictions, a man full of mystery. The characters are all beautifully rendered, the dialogue flowing naturally, and at times laugh out loud funny (especially the sniping between Fortune and his cousin Tracy). The camaraderie and sense of family between the characters is also greatly appreciated. The adventures are suitably action-packed, with elements of mystery running throughout the story-lines. If you crave well written action and intrigue, then The Adventures of Fortune McCall is definitely something you should be reading. Fortune deserves an ongoing series, and I'm really hoping to see something along those lines, in the future. This is highly recommended, along with anything else that has Derrick's name on it. If I were you, I'd snatch up this release post-haste. With that last remark, I suppose I'll get back to reading. Happy reading, all!
Here's where you can pick up the release. Here's Derrick's Amazon page. Lastly, here is BLOOD & INK, a blog where you can keep up with what Derrick's been up to lately.
We start out with 'The Scarlet Courtesan Of Sovereign City', in which we are introduced to Fortune and company. In this story Fortune McCall blows into Sovereign city like a hurricane. He's a man on a mission; an old friend has gone missing, and Fortune means to get her back, He doesn't care what it takes, but he will find her and bring her home. He soon finds that a nefarious family is behind her disappearance, and that they are a force to be reckoned with. Mayhem ensues, but Fortune will not be deterred... Bullets fly, and the body count begins to mount, but he WILL bring his friend in safely; and possibly disrupt a worldwide threat, to boot. This opening salvo is absolutely riveting!
Next up, we have 'The Day of the Silent Death'. Our crew of adventurers have been persuaded to stay in Sovereign City by the powers that be; they've basically been given carte blanche to handle crimes of an unusual nature. When the entire clientele and workforce of The First Amalgamated Savings and Trust Bank mysteriously drops dead (all except for one man), the Mayor's office naturally calls in Fortune. The methodology and the reason for the mass murder are a mystery, and the threat of this silent killer has the city fathers quaking in their boots. Swinging into action, the crew eventually uncovers the man, the method, and the reason behind the murders... but comes face to face with pure evil! A very gripping entry...
'The Magic of Madness' deals with a subject I find fascinating; namely, the world of professional illusionists. Fortune makes the acquaintance of Benjamin and Penelope Lash, a married duo of master magicians. He is fascinated by Penelope; both for professional reasons, and a few not quite professional ones. Fortune and his new friends get on famously, and he has soon invited them out to his ship (an understatement; a yacht with many hidden capabilities is closer to the truth), The Heart of Fortune, for lunch and a tour. After our hero has taken his leave, the couple are set upon by a group of very bad men. Penelope manages to escape, and makes haste to The Heart of Fortune. So starts a race against time, to find Benjamin's kidnappers, and get him out alive. Things are not as they seem, however; and even when you think you know what's what, there is still one more twist, waiting in the wings...
Rounding out the collection, we have 'The Gold of Box 850'. Box 850 refers to the British intelligence agency SIS (also known as MI6), which is tasked with providing foreign intelligence to the British government. An old friend of Fortune's relays that, due to the rise of hostile foreign operatives in the U.S., Box 850 has been carrying out joint operations with American officials in the States. The growing number of actions also needed greater funding, and a local banker was given the task of restructuring the funding method. Unfortunately, this man became greedy, and embezzled a great amount of these funds, converted them into gold, and secreted the gold away somewhere in Sovereign City. To add to the problem, the banker has been found dead, beaten to death by sources unknown. Before he died, he most likely gave up the location of the gold to his murderers. Fortune deals himself in, and the search begins. Plenty of full-tilt action ensues, and we also get to learn the history of one of Fortune's friends. All in all, an excellent story to finish out the collection.
Containing some excellent examples of Derrick's fast-paced, always entertaining writing style, The Adventures of Fortune McCall was a pure joy to read, from the opening paragraph to the final punctuation mark. In Fortune McCall, Derrick has created a highly unique character, a man full of contradictions, a man full of mystery. The characters are all beautifully rendered, the dialogue flowing naturally, and at times laugh out loud funny (especially the sniping between Fortune and his cousin Tracy). The camaraderie and sense of family between the characters is also greatly appreciated. The adventures are suitably action-packed, with elements of mystery running throughout the story-lines. If you crave well written action and intrigue, then The Adventures of Fortune McCall is definitely something you should be reading. Fortune deserves an ongoing series, and I'm really hoping to see something along those lines, in the future. This is highly recommended, along with anything else that has Derrick's name on it. If I were you, I'd snatch up this release post-haste. With that last remark, I suppose I'll get back to reading. Happy reading, all!
Here's where you can pick up the release. Here's Derrick's Amazon page. Lastly, here is BLOOD & INK, a blog where you can keep up with what Derrick's been up to lately.
Monday, March 31, 2014
Top notch. My review of FOUR BULLETS FOR DILLON.
I'd like to say that I became familiar with Derrick Ferguson's stories by chance. I'm sure I would have discovered his work eventually, but sooner is better than later. I had picked up How the West Was Weird: Campfire Tales on a flier. It was on my recommendations on Amazon, and really, why not? Weird and West(ern)... sounded like my cup of tea. The collection, as a whole was great reading (Hint, hint. You should take a look!), but Derrick's Sebastian Red tale was a standout. An interesting and engrossing character, with plenty of action, and a mysterious background. So I did a bit of internet digging and came across his Dillon series, and picked up FOUR BULLETS FOR DILLON, along with two more tales (Yes, I was that impressed by my first encounter with Derrick's writing. I knew I would enjoy them, so I got more than one.). I've been writing up reviews of other works that I had lined up, but I thought it was high time to review the character... but where to start? I figured, why not ask the man himself, and was recommended FOUR BULLETS... and what a ride it was! Anyhow, let's get to the meat, and start the review, prefaced with a bit of a synopsis, of course.
Dillon is a soldier of fortune, working the types of contracts that usually send his rivals heading for the exit doors. Don't pigeonhole him as common merc, he will (and has, quite frequently) open himself up to various global organization's wrath by eliminating a threat that they can't (or won't) touch. It's not about the money for him (although money is always appreciated). He's a professional, and a rising star in the field. A great number of people would like him dead, but he has so far disappointed them. Basically the type of guy I wouldn't mind buying a beer for (or in this case, a couple shots of Demerara rum).
First off, story-wise, we have 'Dillon and the Bad Ass Belt Buckle'. Dillon, and one of his mentors, Eli Creed, have been hired by a movie studio who's most recent leading lady has been kidnapped by a crew of thugs while in Cambodia for a movie shoot. That's the easy part, and the problem is sorted toot sweet! Except for the fact that they are traveling through Green Hell, have a number of pissed off mercs tracking them, and are dragging along (in Dillon's mind) a total hindrance to the plan, in the person of Jenise Casile, the object of their mission. Although she might surprise him (and you) with her hidden depths... Add to that encountering a thrown-together barter town in the middle of the jungle, ruled over by a warlord who is Jenise's biggest fan, and happens to own a Bad Ass Belt Buckle that's caught Dillon's eye... and you have the basic recipe for a FUBAR type scenario. Not to mention all those pissed off mercs creeping up our hero's backsides looking for retribution, and more importantly, their payday. What transpires? I'm not telling, so mum's the word.
Secondly, we have 'Dead Beat in La Esca', which Derrick co-writes with Joel Jenkins. Dillon happens to meet Joel's character Sly Gantlet, who is another operator in the whole black bag scene, except with a twist! Sly's cover story is that he is the lead guitarist in the world's most popular metal band, Gantlet (and yes, you should be reading Joel's Gantlet Brother series, or pretty much anything else by him). Two alpha males in one small venue, and of course the game of "I'm better than you" starts immediately... exactly as a shadowy outside source planned, who is looking to catch two very valuable birds with one stone, and has meticulously plotted out every variable involved... except for the fact that it's Dillon and Sly Gantlet they're dealing with. As they say "The best-laid plans of mice and men" especially when you're dealing with Dillon and Sly...
Next in line we have 'Dillon and the Escape from Tosegio'. We open with a quote from the Warmasters of Liguria, from when they trained Dillon. Wait, didn't I mention that? Dillon was raised away from contemporary society, and was groomed to be one of the Warlords mentioned. Might have a bit to do with his unerring skill of doing the right thing, even if it's the hardest possible road to follow. His ego is a bit of a problem, but what do you expect? He's top shelf... and never lets it get in the way when it absolutely matters. As far as this caper goes, we start out with Dillon on the run, on a hidden island, running from those that should, rightfully, be his allies. You see, Dillon has fallen in love with the Princess of Tosegio, Sathrya, during the course of events. Said events include Dillon and his buddy, Awesome Times, getting contracted to stop a coup on Tosegio, and save the Princess. Along with turning her over into the waiting hands of her father, the King of Tosegio. Things, of course, go badly, which is why we open with Dillon on the run. Those closest can sometimes wound the most...
Lastly, we have 'Dillon and the Judas Chalice'. Starting out with Dillon on the run from the police, you may think this par for the course. It's not. After finding out about a tid-bit of information, and getting no response from the powers that be, my man is on his way to take care of the situation personally, or so he hopes. In the meantime, he's leaving a pile of wrecked police cars behind that puts the chase scene in The Blues Brothers movie to shame. Seriously, lots of collateral damage, but worth it, because of the supposed endgame. Which is an end, but only to the first chapter. Needless to say, the authorities are a bit miffed with Dillon's escapade, despite the fact it actually benefits them in the end (cue the theme song Don't Let Me Be Understood), so to the hoosegow he goes. Despite the local D.A.'s wishes, he's a hot potato and gets handed off to... representatives of The Nine Unknown Men. Despite the action from before, here is where the actual adventure(!) starts. Contracted by a wealthy backer, after thorough vetting, Dillon agrees to recover the Judas Chalice, which represents everything opposite of the Grail. It will grant your every wish, as long as you betray someone close to you. This entry is longer than the other three stories, and the story is fascinating...
Derrick Ferguson's style of writing is not only entertaining, but well paced and has an element of mystery that is much appreciated. His characters come to life, and always have some history waiting in the wings, as we all do. A mix of some of the most entertaining action movies available, and some well worn tropes regarding the universal hero, we get the best of both worlds. His writing is very cinematic, and easily adaptable to the big, or little, screen. That's a hint, Hollywood, I'd rather be watching Dillon's adventures than 9/10's of what I see on the screen nowadays. He develops the characters as needed, plugging in much needed back-story as we go, and world-builds throughout. What it really comes down to, should you be reading this? Of course you should! What the heck, these stories should get your crank turning!
Here's the product page for FOUR BULLETS FOR DILLON. Here's Derrick's Amazon page. Why don't you head over and take a shuffle around? Keep reading, and happy discoveries!
Dillon is a soldier of fortune, working the types of contracts that usually send his rivals heading for the exit doors. Don't pigeonhole him as common merc, he will (and has, quite frequently) open himself up to various global organization's wrath by eliminating a threat that they can't (or won't) touch. It's not about the money for him (although money is always appreciated). He's a professional, and a rising star in the field. A great number of people would like him dead, but he has so far disappointed them. Basically the type of guy I wouldn't mind buying a beer for (or in this case, a couple shots of Demerara rum).
First off, story-wise, we have 'Dillon and the Bad Ass Belt Buckle'. Dillon, and one of his mentors, Eli Creed, have been hired by a movie studio who's most recent leading lady has been kidnapped by a crew of thugs while in Cambodia for a movie shoot. That's the easy part, and the problem is sorted toot sweet! Except for the fact that they are traveling through Green Hell, have a number of pissed off mercs tracking them, and are dragging along (in Dillon's mind) a total hindrance to the plan, in the person of Jenise Casile, the object of their mission. Although she might surprise him (and you) with her hidden depths... Add to that encountering a thrown-together barter town in the middle of the jungle, ruled over by a warlord who is Jenise's biggest fan, and happens to own a Bad Ass Belt Buckle that's caught Dillon's eye... and you have the basic recipe for a FUBAR type scenario. Not to mention all those pissed off mercs creeping up our hero's backsides looking for retribution, and more importantly, their payday. What transpires? I'm not telling, so mum's the word.
Secondly, we have 'Dead Beat in La Esca', which Derrick co-writes with Joel Jenkins. Dillon happens to meet Joel's character Sly Gantlet, who is another operator in the whole black bag scene, except with a twist! Sly's cover story is that he is the lead guitarist in the world's most popular metal band, Gantlet (and yes, you should be reading Joel's Gantlet Brother series, or pretty much anything else by him). Two alpha males in one small venue, and of course the game of "I'm better than you" starts immediately... exactly as a shadowy outside source planned, who is looking to catch two very valuable birds with one stone, and has meticulously plotted out every variable involved... except for the fact that it's Dillon and Sly Gantlet they're dealing with. As they say "The best-laid plans of mice and men" especially when you're dealing with Dillon and Sly...
Next in line we have 'Dillon and the Escape from Tosegio'. We open with a quote from the Warmasters of Liguria, from when they trained Dillon. Wait, didn't I mention that? Dillon was raised away from contemporary society, and was groomed to be one of the Warlords mentioned. Might have a bit to do with his unerring skill of doing the right thing, even if it's the hardest possible road to follow. His ego is a bit of a problem, but what do you expect? He's top shelf... and never lets it get in the way when it absolutely matters. As far as this caper goes, we start out with Dillon on the run, on a hidden island, running from those that should, rightfully, be his allies. You see, Dillon has fallen in love with the Princess of Tosegio, Sathrya, during the course of events. Said events include Dillon and his buddy, Awesome Times, getting contracted to stop a coup on Tosegio, and save the Princess. Along with turning her over into the waiting hands of her father, the King of Tosegio. Things, of course, go badly, which is why we open with Dillon on the run. Those closest can sometimes wound the most...
Lastly, we have 'Dillon and the Judas Chalice'. Starting out with Dillon on the run from the police, you may think this par for the course. It's not. After finding out about a tid-bit of information, and getting no response from the powers that be, my man is on his way to take care of the situation personally, or so he hopes. In the meantime, he's leaving a pile of wrecked police cars behind that puts the chase scene in The Blues Brothers movie to shame. Seriously, lots of collateral damage, but worth it, because of the supposed endgame. Which is an end, but only to the first chapter. Needless to say, the authorities are a bit miffed with Dillon's escapade, despite the fact it actually benefits them in the end (cue the theme song Don't Let Me Be Understood), so to the hoosegow he goes. Despite the local D.A.'s wishes, he's a hot potato and gets handed off to... representatives of The Nine Unknown Men. Despite the action from before, here is where the actual adventure(!) starts. Contracted by a wealthy backer, after thorough vetting, Dillon agrees to recover the Judas Chalice, which represents everything opposite of the Grail. It will grant your every wish, as long as you betray someone close to you. This entry is longer than the other three stories, and the story is fascinating...
Derrick Ferguson's style of writing is not only entertaining, but well paced and has an element of mystery that is much appreciated. His characters come to life, and always have some history waiting in the wings, as we all do. A mix of some of the most entertaining action movies available, and some well worn tropes regarding the universal hero, we get the best of both worlds. His writing is very cinematic, and easily adaptable to the big, or little, screen. That's a hint, Hollywood, I'd rather be watching Dillon's adventures than 9/10's of what I see on the screen nowadays. He develops the characters as needed, plugging in much needed back-story as we go, and world-builds throughout. What it really comes down to, should you be reading this? Of course you should! What the heck, these stories should get your crank turning!
Here's the product page for FOUR BULLETS FOR DILLON. Here's Derrick's Amazon page. Why don't you head over and take a shuffle around? Keep reading, and happy discoveries!
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