The Coming of Crow is a 308 page collection of short stories, written by Joel Jenkins, and published in October of 2014 by PulpWork Press. The collection features Jenkins' character, Lone Crow, in a series of interconnected short stories. Set in the Old (and, I might add, very weird) West, Crow is a Native American bounty hunter, and is the last of his tribe. As he travels across the land, Crow comes across a number of famous faces, including both Wyatt Earp and Bass Reeves.
While Crow's skill as a manhunter is known both far and wide, his knack for solving problems of a supernatural nature tend to set him apart from others in his profession, and subsequently brings him to the attention of the secretive Miskatonic University. Working both on his own, and on the behalf of his erstwhile employers, Crow faces down a great number of unnatural creatures. Whether it be demons, werewolves, immortals, or things from another plane of existence, Crow and his blessed Colt Peacemaker have encountered them all, and sent them packing. Throughout these encounters, Crow remains unflappable, and manages to overcome every obstacle set in his path, no matter how otherworldly it may be.
The author relates Crow's adventures in a classic adventure style, with realistic Western settings, charismatic characters, and more supernatural bogles than you can shake a stick at. He includes a number of secretive cults that are working to unleash their blasphemous gods on the universe, a nod to HPL (via REH's contributions to the Mythos), along with a number of equally secretive ancient societies that are attempting to stop the madmen (and women) from letting loose Hell on Earth. Miskatonic University is but one of these societies, and the author's portrayal of the university, and its faculty, is a bit different than other fictional versions of the institution. As a whole, the university's representatives seem much more mercenary in their dealings than usual, and the characters, quite frequently, have just enough knowledge about a situation to assure their own doom. That is, until Crow steps in, and manages to pull their collective fat out of the fire. Despite his heroism, Crow is still looked down upon, seen as a 'witless savage' by many of the characters he encounters, including a number of his employers. He usually ignores such stupidity with stoic resolve, but it was a great pleasure to watch many of these bigots get their just desserts, and come to a much deserved bad end.
I mentioned REH (Robert Ervin Howard, the creator of Conan and sundry other characters, and a fellow Texan) a little earlier, and the author's writing raises the ghost of that esteemed fellow, with Crow's travels reminding me very much of my favorite REH character... Solomon Kane. I'm not saying that the collection is derivative, in any way, I'm saying that the two characters share a similar soul, and a similar raison d'etre. Plus, I'm trying to give the author one of the highest compliments I can bestow, the best way I know how, being that I cut my teeth on REH's characters, and he remains one of my go-to authors when I want to experience pure adventure storytelling. Jenkins manages to create a character and universe that evoke the same feeling that I had as a young man when first discovering adventure fiction, and for that, I owe him my wholehearted thanks. With a quick moving and to-the-point style, plenty of blood-and-fire, and weirdness galore, The Coming of Crow is an absolute page-turner. I was shocked to realize that it was a 308 page release, as the various adventures flew by so quickly, that I was done in almost no time at all. Very enjoyable reading, and highly recommended...
Here's where you can pick up the release. Here's Joel's author page on Amazon. Here's the publisher's site. Finally, here's an interview with the author that was conducted by Derrick Ferguson. And on that note, I suppose I'll be signing off. As usual, happy reading!
Showing posts with label pulp. Show all posts
Showing posts with label pulp. Show all posts
Sunday, April 26, 2015
Sunday, April 19, 2015
My review of Creeping Dawn: The Rise of the Black Centipede by Chuck Miller. A unique and rewarding tale of adventure.
Creeping Dawn: The Rise of the Black Centipede is a 196 page novel, written by Chuck Miller, and published by Pro Se Press. The story details the origin and early adventures of a pulp style vigilante, known as the Black Centipede, and is set forth in the form of a memoir written by the titular character. The memoir has been written by the Black Centipede in an effort to cut through the decades of propaganda that has surrounded his adventures, and reveals the truth behind his origin and early adventures.
The tale begins in the 1920's, when the character is still a young boy, and details his fateful encounter with Lizzie Borden in the town of Fall River, describing the strange friendship that grows between the two of them. The secret behind the murders of Lizzie's family is ultimately revealed, and young William Lee Williams' feet are set on a new path, one which will see him become the masked vigilante known as the Black Centipede. The bloody night that begins his journey also introduces him to his greatest nemesis, lover, and friend, Bloody Mary Jane Gallows. Avowed enemies when they are apart, their relationship changes drastically when they are in close proximity, as they are inexorably drawn to each other in an almost mystical fashion.
After the events at Fall River, young William cuts all ties with his family, except for his corrupt Grandfather who is a backroom power broker residing in the metropolis of Zenith. Inserting himself into the old man's circles, he quickly becomes one of his Grandfather's most trusted agents, all the while building up his own network of contacts and sources of monetary funding. Eventually, having trained himself in any number of both esoteric and martial regimens (and having robbed his Grandfather of all his resources, along the way), William feels ready to finally complete his transformation into the Black Centipede. The time has come to wage war both more commonplace criminals, along with the ever-growing ranks of supervillains that are appearing in Zenith. Along the way, he might even be able to further piece together (and understand) the events that brought the Black Centipede, along with Bloody Mary, into being...
While the framework of the story is pure pulp, Miller takes the tale in a much stranger (and ultimately, more rewarding) direction, allowing his characters to move beyond the usual borders of the pulp style. Much of the overall narrative is hard-charging action, but the author combines interludes of humor, esoteric events, and off-the-wall character development to swing the entire story decidedly off-kilter. And that's a good thing. Certainly lacking a cut-and-dried sense of good versus evil, the story has much more to offer, with many of the characters being capable of actions that are both good and bad. The main character admits that he is drawn to the inherent violence that comes part-and-parcel with his occupation as a masked vigilante, and that many of the hoi polloi are absolutely beyond his comprehension, while still working towards their benefit. His nemesis/friend/lover, Bloody Mary Jane Gallows was birthed as a mindless construct of horrible vengeance, but still had the willpower to attempt to live as a normal human being for a number of years, and chooses to come to the rescue of her greatest enemy (and only friend and equal, their relationship is very complex) despite knowing that he is the only one capable of ending her existence. Allies and enemies are static, at best, and all of them seem to move through an ever-shifting world of shadows... Much like the one that we all exist in.
The author has a knack for blending in both authentic historical events, and actual characters from these time periods into the narrative, which work to reinforce and ground the story into pseudo-reality, adding a sheen of believability to the fictional narrative. Couple this with some of the character's more inexplicable actions, when faced with an utterly logical course of action, and you get a novel that explores the human condition, disguised as a retread of old pre-war pulp vigilante stylings. Make no mistake, I love the New Pulp genre to no end, but seeing an author take it in an inventive new direction is a decided pleasure, and an absolute revelation of where the genre can go from this point on. One last note, I love the way the author can allude to a number of no-doubt epic adventures, in a single aside from the main character. If Miller was held to filling in the backstory of his character, in an absolute sense, readers would be entertained for a number of decades, at the very least. All told, this is highly recommended reading.
With both fast-paced action sequences, esoteric interludes, and a realistic portrayal of human nature, this is a story that is a bit off-center, and all the better for it. Chuck Miller takes a tried-and-true genre in a totally unexpected direction, and stamps his name all over the genre of New Pulp fiction. A total mind-trip, this is a story that must be experienced firsthand. Highest compliments and best wishes for a vital, and truly unique, ongoing series!
Here's where you can pick up a copy of the release. Here's the publisher's site. Pop by and take a look around! Finally, here's a link to an interview that my friend Derrick Ferguson did with the author. It's a couple of years old, but check it out, nonetheless! With that, I'll be signing off... Zero-signal... Happy reading, all!
The tale begins in the 1920's, when the character is still a young boy, and details his fateful encounter with Lizzie Borden in the town of Fall River, describing the strange friendship that grows between the two of them. The secret behind the murders of Lizzie's family is ultimately revealed, and young William Lee Williams' feet are set on a new path, one which will see him become the masked vigilante known as the Black Centipede. The bloody night that begins his journey also introduces him to his greatest nemesis, lover, and friend, Bloody Mary Jane Gallows. Avowed enemies when they are apart, their relationship changes drastically when they are in close proximity, as they are inexorably drawn to each other in an almost mystical fashion.
After the events at Fall River, young William cuts all ties with his family, except for his corrupt Grandfather who is a backroom power broker residing in the metropolis of Zenith. Inserting himself into the old man's circles, he quickly becomes one of his Grandfather's most trusted agents, all the while building up his own network of contacts and sources of monetary funding. Eventually, having trained himself in any number of both esoteric and martial regimens (and having robbed his Grandfather of all his resources, along the way), William feels ready to finally complete his transformation into the Black Centipede. The time has come to wage war both more commonplace criminals, along with the ever-growing ranks of supervillains that are appearing in Zenith. Along the way, he might even be able to further piece together (and understand) the events that brought the Black Centipede, along with Bloody Mary, into being...
While the framework of the story is pure pulp, Miller takes the tale in a much stranger (and ultimately, more rewarding) direction, allowing his characters to move beyond the usual borders of the pulp style. Much of the overall narrative is hard-charging action, but the author combines interludes of humor, esoteric events, and off-the-wall character development to swing the entire story decidedly off-kilter. And that's a good thing. Certainly lacking a cut-and-dried sense of good versus evil, the story has much more to offer, with many of the characters being capable of actions that are both good and bad. The main character admits that he is drawn to the inherent violence that comes part-and-parcel with his occupation as a masked vigilante, and that many of the hoi polloi are absolutely beyond his comprehension, while still working towards their benefit. His nemesis/friend/lover, Bloody Mary Jane Gallows was birthed as a mindless construct of horrible vengeance, but still had the willpower to attempt to live as a normal human being for a number of years, and chooses to come to the rescue of her greatest enemy (and only friend and equal, their relationship is very complex) despite knowing that he is the only one capable of ending her existence. Allies and enemies are static, at best, and all of them seem to move through an ever-shifting world of shadows... Much like the one that we all exist in.
The author has a knack for blending in both authentic historical events, and actual characters from these time periods into the narrative, which work to reinforce and ground the story into pseudo-reality, adding a sheen of believability to the fictional narrative. Couple this with some of the character's more inexplicable actions, when faced with an utterly logical course of action, and you get a novel that explores the human condition, disguised as a retread of old pre-war pulp vigilante stylings. Make no mistake, I love the New Pulp genre to no end, but seeing an author take it in an inventive new direction is a decided pleasure, and an absolute revelation of where the genre can go from this point on. One last note, I love the way the author can allude to a number of no-doubt epic adventures, in a single aside from the main character. If Miller was held to filling in the backstory of his character, in an absolute sense, readers would be entertained for a number of decades, at the very least. All told, this is highly recommended reading.
With both fast-paced action sequences, esoteric interludes, and a realistic portrayal of human nature, this is a story that is a bit off-center, and all the better for it. Chuck Miller takes a tried-and-true genre in a totally unexpected direction, and stamps his name all over the genre of New Pulp fiction. A total mind-trip, this is a story that must be experienced firsthand. Highest compliments and best wishes for a vital, and truly unique, ongoing series!
Here's where you can pick up a copy of the release. Here's the publisher's site. Pop by and take a look around! Finally, here's a link to an interview that my friend Derrick Ferguson did with the author. It's a couple of years old, but check it out, nonetheless! With that, I'll be signing off... Zero-signal... Happy reading, all!
Wednesday, April 8, 2015
My review of Jim Beard's GI Joe Adventure Team: Mystery of the Sunken Tomb. Really good stuff!
GI Joe Adventure Team: Mystery of the Sunken Tomb is a new e-novella by Jim Beard, published through Kindle Worlds, and available on Amazon.com. The version of the toy line on which the novel is based was released after the original Joe line (the characters invariably being soldiers), and the modern Joe team, who are a specialized CT unit formed to fight the global terrorist organization known as Cobra. The Adventure Team was more focused on exploration, expanding global knowledge of humanity's history (while disregarding both borders and factionalism), and the development of new technologies for the benefit of the human race.
Led by GI Joe (hereafter referred to as Joe in this review), a former military man, the team consists of a number of experts in their respective fields, including archaeology, aeronautics, and mechanical design. New recruits are handpicked by Joe, and face a grueling training regimen that is uniquely designed to bring out the best in each potential team member, while also shoring-up any inherent weaknesses which they might possess. Each man operates independently of the group on a regular basis, but when the call comes in through their coded radio receiver, the Adventure Team unites, springing into action like a well-oiled machine!
The story starts with Joe in the middle of a black-bag job, searching for a missing missile payload containing ultra-secret spy technology, which has crashed somewhere in the ocean's depths. Working for unnamed government contacts, he finds what he is searching for, but in so doing also stumbles across a mind-blowing find... Sunken ruins off the coastline of California, which appear to be ancient Egyptian in nature, and may change the course of history as we know it! Sending out a call to his team, the men come together to research this seemingly impossible find, never realizing that they have stumbled upon something that is much more dangerous than they can ever imagine.
Jim Beard has an absolute talent for swift-paced action stories, and this one is no exception. That said, the pace is a bit slower in this release than in some of his other works, although this isn't a bad thing. It allows the characters and situations to be more fully realized, and the slow escalation of certain elements of the story adds a great deal of nuance to the tale, while working alongside the full-tilt action scenes to push the story to another level. A wicked element of mystery (what did you expect, it's in the title) shrouds the story, present in both the team itself, in their shocking archaeological find, and in the cultish adversaries that seek to keep them from their goal.
One of the best things about the story is the villains. Throughout the beginning of the story, the team's adversaries are natural things, including the sharks that surround the sunken ruins, and a tropical storm that is bearing down on their camp. This changes as the story moves along, with the men gradually becoming aware that a more sinister group has set their sights on the ruins, attempting to recover a powerful artifact that has lain hidden there for centuries. The mystery of this group is never fully explained, although there is a tantalizing hint about what they truly are towards the end of the story, which sets up a possible sequel. The leader of the villains is as ruthless as he is mysterious, caring not an iota for anything other than the power he will gain after completing his long-held goal, and is willing to go to extreme lengths to secure the artifact that is waiting within the ruins. Granted, many of these points apply to any well developed group of adversaries in a good story, but I really enjoyed the way the author gradually worked them into the narrative, and the hints about them towards the end of the story were very much appreciated, while still maintaining the aura of mystery around the group. To put it simply, well done!
To sum up, one might ask why you, as a potential new reader of this title, should pick this story up, especially if you have no formative experience with the characters that are depicted within the story. Well, here's my list of reasons... The story is well-written, dynamically told, with both flowing action-sequences and cliff-hanger endings, which are derived from the pulp style of storytelling. As mentioned in the above paragraphs, there is an aura of mystery that permeates the tale, quite deliciously so. The feeling of high adventure and the mysteries of the unknown are part and parcel to this release, and the journey is both loads of fun, and quite reminiscent of watching an old-time serial, although one set in a more recent time period. For a quick visual reference, think of the Jonny Quest series, without the boyish misadventures of Jonny and Hadji, instead being totally focused on a team of highly-trained experts investigating the mysteries of the unknown. For those that love adventure, mystery, and vanishing into a much more welcome head-space, this is recommended reading.
Here's a couple of primers to the characters involved in the story, starting with Jim Beard's blog post about the release. And here's some background about the Adventure Team, over at Wikipedia. Here's Jim's blog, where you can keep up with what he's currently working on, and here's his fan page on Facebook. Stop by and say hello! Finally, here's where you can pick up the release (Kindle edition), and here's his author page on Amazon, so swing by and take a look around! As usual, happy reading, and goodnight!
Led by GI Joe (hereafter referred to as Joe in this review), a former military man, the team consists of a number of experts in their respective fields, including archaeology, aeronautics, and mechanical design. New recruits are handpicked by Joe, and face a grueling training regimen that is uniquely designed to bring out the best in each potential team member, while also shoring-up any inherent weaknesses which they might possess. Each man operates independently of the group on a regular basis, but when the call comes in through their coded radio receiver, the Adventure Team unites, springing into action like a well-oiled machine!
The story starts with Joe in the middle of a black-bag job, searching for a missing missile payload containing ultra-secret spy technology, which has crashed somewhere in the ocean's depths. Working for unnamed government contacts, he finds what he is searching for, but in so doing also stumbles across a mind-blowing find... Sunken ruins off the coastline of California, which appear to be ancient Egyptian in nature, and may change the course of history as we know it! Sending out a call to his team, the men come together to research this seemingly impossible find, never realizing that they have stumbled upon something that is much more dangerous than they can ever imagine.
Jim Beard has an absolute talent for swift-paced action stories, and this one is no exception. That said, the pace is a bit slower in this release than in some of his other works, although this isn't a bad thing. It allows the characters and situations to be more fully realized, and the slow escalation of certain elements of the story adds a great deal of nuance to the tale, while working alongside the full-tilt action scenes to push the story to another level. A wicked element of mystery (what did you expect, it's in the title) shrouds the story, present in both the team itself, in their shocking archaeological find, and in the cultish adversaries that seek to keep them from their goal.
One of the best things about the story is the villains. Throughout the beginning of the story, the team's adversaries are natural things, including the sharks that surround the sunken ruins, and a tropical storm that is bearing down on their camp. This changes as the story moves along, with the men gradually becoming aware that a more sinister group has set their sights on the ruins, attempting to recover a powerful artifact that has lain hidden there for centuries. The mystery of this group is never fully explained, although there is a tantalizing hint about what they truly are towards the end of the story, which sets up a possible sequel. The leader of the villains is as ruthless as he is mysterious, caring not an iota for anything other than the power he will gain after completing his long-held goal, and is willing to go to extreme lengths to secure the artifact that is waiting within the ruins. Granted, many of these points apply to any well developed group of adversaries in a good story, but I really enjoyed the way the author gradually worked them into the narrative, and the hints about them towards the end of the story were very much appreciated, while still maintaining the aura of mystery around the group. To put it simply, well done!
To sum up, one might ask why you, as a potential new reader of this title, should pick this story up, especially if you have no formative experience with the characters that are depicted within the story. Well, here's my list of reasons... The story is well-written, dynamically told, with both flowing action-sequences and cliff-hanger endings, which are derived from the pulp style of storytelling. As mentioned in the above paragraphs, there is an aura of mystery that permeates the tale, quite deliciously so. The feeling of high adventure and the mysteries of the unknown are part and parcel to this release, and the journey is both loads of fun, and quite reminiscent of watching an old-time serial, although one set in a more recent time period. For a quick visual reference, think of the Jonny Quest series, without the boyish misadventures of Jonny and Hadji, instead being totally focused on a team of highly-trained experts investigating the mysteries of the unknown. For those that love adventure, mystery, and vanishing into a much more welcome head-space, this is recommended reading.
Here's a couple of primers to the characters involved in the story, starting with Jim Beard's blog post about the release. And here's some background about the Adventure Team, over at Wikipedia. Here's Jim's blog, where you can keep up with what he's currently working on, and here's his fan page on Facebook. Stop by and say hello! Finally, here's where you can pick up the release (Kindle edition), and here's his author page on Amazon, so swing by and take a look around! As usual, happy reading, and goodnight!
Saturday, August 2, 2014
My review of TALL PULP from Pro Se Productions. Contains some really good adventures...
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| Wonderful cover art by Jeffrey Hayes. |
The collection hits the floor running, with the exciting tale Anne Bonny's Revenge, by D. Alan Lewis. Anyone who's not familiar with Anne, here's a link that contains her known history, and some speculation. You don't need to read it to enjoy the story, but it does add a bit of extra spice to the adventure, and gives you a clearer picture of her motivation. At the start of this tale, Anne has been incarcerated by the British, on charges of piracy. Her husband, Calico Jack Rackham, and most of the crew of the pirate sloop Revenge, have been sentenced to death, and the sentence has been carried out. Obviously, the pirates have been betrayed, and were rounded up while sleeping off a drunken revel. Only Anne and her friend Mary Read stood fast against the British, and were eventually overpowered. Both women escaped the hangman's noose by 'pleading their bellies', but Mary has since perished in this hellhole of a prison. Anne decides to fight her way clear, and picking a new guard as her prey, comes close to freedom, utilizing her unconventional fighting style. Unfortunately for our heroine, an officer arrives unexpectedly, and puts the kibosh on her escape attempt. Things aren't quite what they seem, as the two know each other in a rather intimate manner. Whisking Anne away to visit the Governor (of this particular hellhole), a new plan is hatched, which will bring the official a great deal of wealth, put an end to a threat to the British Empire, and gain Anne her freedom. Anne and her lover have a different plan in mind, and hope to win it all on one roll of the die. Fortune favors the bold, after all...
The second of my favorites is Crossing McCausland, by Gordon Dymowski. It features Joe Magarac, the steelworker's hero who has sprung, fully formed, from a pool of molten steel (here's a link for those who want to delve into the character's history). Ever since, Joe has been traveling the highways and byways of America, righting wrongs, and swiftly moving on to his next task. Along the way, he has instructed malcontents on becoming true supporters of the idea, the ideology behind this great country. Mainly, that everyone is free and equal, and that any who cross this principle are treated accordingly. Everyone has to contribute to the greater good, and as such, there are certain people that are inherently unsuited for this role. In this story, Joe has been drawn to the small town of Appleton, Missouri. He's saved a young child that has been trapped in the local sewer system. Approached by the Town Administrator of Appleton, who is very grateful for the legend's heroics. Joe is looking for nothing more than a bit of rest, before he moves on to where he is needed next, but things take an unexpected turn. Joe is confronted by Don and Seamus MacKelly, and accused of being a Soviet super-spy, who most likely engineered the event of the lost child himself, to bring publicity and fame to his heroics (and promote the Commie cause, apparently). The absurdity of the situation is evidently lost on the MacKelly brothers, but anything involving independent thought doesn't seem to be there strong suit. They are, of course, just mindless pawns in another man's game. Said mastermind is revealed as Robert McCausland, Mayor of the nearby town of Pitchford. He's got his fingers in quite a number of pies, and Joe's presence is throwing a monkey-wrench into his well thought out plans. McCausland isn't at all what he seems, and Joe needs to step lightly...
Last up is my absolute favorite of the collection, Mike Fink and the River Round Up, by Greg Daniels. Some of you may remember Mike appearing in the Davy Crockett miniseries by Disney, which is how I was first introduced to the character. Here's a link for those of you who want to know more about the character's history. Mike is the King of the River, a man who outfought, outworked, and pretty much outdid every man he came into contact with. Here's one of Mike's brags, which gives you lot of insight into the character (quote courtesy of Walter Blair and Franklin J. Meine, "Mike Fink, King of the Mississippi Keelboatmen" New York 1933).
"The redoubtable but semi-mythical Mike Fink, joker, fighter, and king of the boatmen, voiced the sentiments of his class when he bellowed his boast:
- "Im a Salt River Roarer! Im a ring-tailed squealer! I'm a reg'lar screamer from the ol' Massassip'! WHOOP! I'm the very infant that refused his milk before its eyes were open, and called out for a bottle of old Rye! I love the women an' I'm chockful o' fight! I'm half wild horse and half cockeyed-alligator and the rest o' me is crooked snags an' red hot snappin' turtle. I can hit like fourth-proof lightnin' an' every lick I make in the woods lets in an acre o' sunshine. I can out-run, out-jump, out-shoot, out-brag, out-drink, an' out fight, rough-an'-tumble, no holts barred, ary man on both sides the river from Pittsburg to New Orleans an' back again to St. Louiee. Come on, you flatters, you bargers, you milk-white mechanics, an' see how tough I am to chaw! I ain't had a fight for two days an' I'm spilein' for exercise. Cock-a-doodle-doo!"
He has sometimes been portrayed as a bully and a blowhard, but my favorite stories show him as a good-hearted man, highly loyal, a friend to the end. His rough and tumble nature, and competitive streak lead him astray, now and then. But if you need a friend who will never forget you, Mike's your man. Greg Daniels begins the story in the 1960's in a small riverside town in Kentucky, with a bunch of locals sitting down to their usual poker game. One of the men's recent encounter with a local semi-legendary character (a man called Uncle Danny, remember the name) promppts them to start telling a number of their favorite tall tales. There's a stranger sitting in at the poker game (a man that is eerily familiar to some of the old-timers) and when the talk turns to the likes of Davy Crockett and Mike Fink, and Mike's apparent death, the man quietly objects. "That ain't the way it happened," he says. Not wanting to provoke the rather wild looking stranger, the men start talking about a more recent tale, one set at the beginning of WWII, in Memphis, where Mike apparently lives on... When we first lay eyes upon Mike Fink, he's a shell of his former self. Drunk, bedraggled, and homeless, the man is staggering down the streets of Memphis, apparently not knowing his own name. Until he accosted by four thugs, that is. After they try to teach the old bum a lesson, and knock Mike to the ground, the Salt River Roarer snaps back to his true self! Mike makes rather short work of the idiots, although with a great amount of style. After coming to his senses, and remembering that he is MIKE FINK, his first thought is to find his legendary keelboat, the Gullywumper. The problem is, after spending a hundred years or so not being himself (and that's an entirely different story, to be told at another time), Mike initially can't remember where he has left his beauty. After a bit of a hard think, he hits on it... Cave-in-Rock, the hideout favored by river pirates since America was young. Mike takes to the trail, and after many long days in the wilderness, stops at a tavern in Cairo, Illinois. Looking forward to a something hard to cut the trail dust, Mike stumbles upon a major meeting of the German American Bund (yes, we get to see Mike whip some Nazi butts). After being insulted by one of the Bund members, Mike, true to self, wipes the floor with the entire room full. After the brawl, he makes a couple of new friends that seem to be cut from the same cloth. They both deal themselves in, and the trio sets out on the trail once more. Finding the Gullywhumper is one of their goals, but they also must stop the Bund's sinister plot...
I want to say that I blazed through Tall Pulp, it was a release that I didn't want to end, but yearned to find out what came next. I really needed to find out what happened to the characters, and as a result, I finished it in record time. The only drawback is that I'm left wanting more. I've told you a bit about my favorites above, but the other stories contained within this collection are top notch. This is my first experience with all the authors involved, and they really impressed me with the quality of their stories, and their readily apparent love for the characters. Some of these characters I was already familiar with, others are brand new experiences for me. Kudos to all involved! D. Alan Lewis (Anne Bonny's Revenge) gives us a rousing tale of blood and fire, romance and ultimately, second chances. Skillfully weaving in Anne Bonny's history, while not letting off the throttle, what we are left with is an entirely satisfying adventure, on all levels. Nancy Hansen (Freedom's Road) gives us a story which speaks of inequality on many levels, and the lengths which racists and bigots of all stripes will go to both carry out, and justify their actions. The story both engaged me, and had me seething mad at many points, because of disgusting treatment of the two main characters by the general populace. There were good people in the story, but as in the real world, not enough of them. An excellent, thought provoking story, and I truly appreciated the end, and laughed long and hard at the plight of the main antagonist. Phillip Drayer Duncan (The Untold Legacy of the Bowie Knife) gives us an action packed tale chronicling the secret history of Jim Bowie, and the true reasons behind the legendary Sandbar Fight. A world that I would happily re-immerse myself in, if the author chose to revisit it. Paul Bunyan in the 23rd Century by David White is a love note to old science fiction epics, such as Buck Rogers and the Lensman series. Paul and his blue ox, Babe, are not actually in the story. Except they are, and on that highly contradictory note, all I have to say is read the story. You'll understand what I'm talking about after reading it. Salutations to David for coming up with such an outside the box re-imagining of Paul Bunyan! Gordon Dymowski definitely delivers with Crossing McCausland, and his story is a mix of heroics, old style crime buster stories, and the more poignant examination of a man who is truly different, an outsider by his very nature, who still uses his powers for good. A man who wants to have a life, a real home, but is drawn to where he is truly needed, and consequently, never attains the ideal kept deep within... to be normal, and have a family. Concurrently, it examines the type of people that can have just that, but worry more about gaining wealth, power, and control. A VERY interesting story. Finally, Greg Daniel's Mike Fink and the River Boat Round-Up was just pure, unadulterated FUN! I hung on every word, thrilled to every new adventure Mike and his friends stumbled into, and had a giant smile on my face throughout the story. Plus, Greg knows how to tell a story in style! The overall feel of the story is perfect. Highly recommended, and I absolutely love how he portrayed Mike, along with his two friends. The end of the story brought a tear to my eye, and also brought out a large burst of laughter. Friends to the end... To sum up, these are some great tales. Regardless of your tastes, this collection contains any number of well written, engaging, and action packed stories. Plus, they're FUN! Don't be surprised if you come away from them with a big goofy grin on your face. I know I did! Take a look, you won't regret it!
Here's a link to the publisher's site. Here's the Amazon page for Tall Pulp. Head on over, take a look around. I'm sure you'll find many great adventures to lose yourself in. With that, I'll sign off. Happy reading, all!
Saturday, July 5, 2014
Here's my review of Derrick Ferguson's YOUNG DILLON IN THE HALLS OF SHAMBALLAH. A really great adventure.
I'll start out by saying that I absolutely love the character Dillon, and the adventure stories that he stars in. Derrick Ferguson has skillfully created a detailed mythology surrounding the character, and I have yet to be disappointed by any of his exploits. This holds true for Young Dillon in the Halls of Shamballah, a 100 page novella published by Pro Se Press and PulpWork Press. Although this is marketed under Pro Se's Young Pulp imprint (and it really is a good starting point for younger readers interested in the character, and the genre), don't let that stop all you adults from picking it up. I'm 38 years old and I thoroughly enjoyed this release. It's the type of story that has an appeal for all ages. I'll eagerly be awaiting any future Young Dillon entries. Along with The Vril Agenda (if you want to read my review of that story, here's the link), Young Dillon expands on the history of the character, chronicling events that have only been alluded to in other stories. Personally, I've been wanting a release such as this one since I began reading the Dillon series. If you've been wondering about the mysterious events of Dillon's past, this is what you should be reading. Well, let's get to my review...
The paths that lead to fabled Shamballah are shadowy and hidden. Only the most dedicated of seekers find their way to the legendary realm. Once found, the traveler is advised to stay in his new home. The land of Shamballah inexplicably shifts from location to location, you see. Therefore the paths leading to it are never the same. None that have left its confines have ever found their way back. Sentry outposts are still maintained at the gates into Shamballah, however; both to greet new seekers, and to give warning, should something evil ever find the path and try to force its way in. The occupants of the Second Outpost are about to witness something unprecedented. Namely, a former resident of Shamballah finding her way back to the land. She brings her son with her, seeking refuge. The woman is Dillon's mother Pamela, and the boy, of course, is a 12 year old Dillon. Heroically staying behind to hold off their pursuers, Dillon's mother is ultimately overcome by her adversaries. Dillon makes it to the other side of the gate, and promptly collapses. Awakening in the care of The Warmasters, Dillon is surprised to find that his mother not only was a resident of Shamballah, but a prominent Warmaster... possibly the greatest of all of them. He is also faced with a choice. Stay in this strange new land, or make his way back to the world he knows, and the enemies that have slaughtered his family. The story that follows is one of discovery, from which a new hero will ultimately be forged. Dillon must discern between those who are his true friends, and those who are merely using him as a pawn in their games. The Warmasters only wish to help, or do they? You'll have to read the book to find out, I'm not telling...
As I said above, this is a story that I've been waiting for Derrick to write ever since I had a couple of Dillon's adventures under my belt. This is not the usual Dillon story, but an origin story about how he started down the path that made him into the hero that he is today. While still having more than enough action to satisfy, the biggest enjoyment I had was from watching Dillon react, and then adapt to the strange new people and customs of this mysterious land... and, of course, meeting The Warmasters of Liguria that have been mentioned so many times. This young man certainly shows flashes of the hero I've come to know and love, and the character grows throughout the tale. Scaling things down to a more inward looking story might be a problem for some, but Derrick handles the task brilliantly. His visual and highly descriptive style of writing is still in top form, and as I read this story, it was like I was actually in Shamballah, sharing this adventure. Authors who can so totally immerse a reader in their world are rare, and should be sought out and treasured. Young Dillon is an excellent starting point for new readers interested in the Dillon series, since you get to see him in his formative years, before he became a legend. For returning fans, it's mandatory (in my opinion), for the simple reason that we get many of the questions answered that we've been wondering about over the years. I really need to work my way back through the older stories, and examine them in a new light. In my opinion, this is another top notch entry in a excellent series, and I really can't recommend it enough! Go out and pick this up, dive in and enjoy the adventure!
Here's Derrick's blog. Here's the Amazon product page. You can find Pro Se Productions here. Here's the PulpWork Press site. Go out and pick up the book, and take a look around on the publisher's pages. I'm sure you'll find some really good stories there. With that, I'll sign off... Happy reading, all!
The paths that lead to fabled Shamballah are shadowy and hidden. Only the most dedicated of seekers find their way to the legendary realm. Once found, the traveler is advised to stay in his new home. The land of Shamballah inexplicably shifts from location to location, you see. Therefore the paths leading to it are never the same. None that have left its confines have ever found their way back. Sentry outposts are still maintained at the gates into Shamballah, however; both to greet new seekers, and to give warning, should something evil ever find the path and try to force its way in. The occupants of the Second Outpost are about to witness something unprecedented. Namely, a former resident of Shamballah finding her way back to the land. She brings her son with her, seeking refuge. The woman is Dillon's mother Pamela, and the boy, of course, is a 12 year old Dillon. Heroically staying behind to hold off their pursuers, Dillon's mother is ultimately overcome by her adversaries. Dillon makes it to the other side of the gate, and promptly collapses. Awakening in the care of The Warmasters, Dillon is surprised to find that his mother not only was a resident of Shamballah, but a prominent Warmaster... possibly the greatest of all of them. He is also faced with a choice. Stay in this strange new land, or make his way back to the world he knows, and the enemies that have slaughtered his family. The story that follows is one of discovery, from which a new hero will ultimately be forged. Dillon must discern between those who are his true friends, and those who are merely using him as a pawn in their games. The Warmasters only wish to help, or do they? You'll have to read the book to find out, I'm not telling...
As I said above, this is a story that I've been waiting for Derrick to write ever since I had a couple of Dillon's adventures under my belt. This is not the usual Dillon story, but an origin story about how he started down the path that made him into the hero that he is today. While still having more than enough action to satisfy, the biggest enjoyment I had was from watching Dillon react, and then adapt to the strange new people and customs of this mysterious land... and, of course, meeting The Warmasters of Liguria that have been mentioned so many times. This young man certainly shows flashes of the hero I've come to know and love, and the character grows throughout the tale. Scaling things down to a more inward looking story might be a problem for some, but Derrick handles the task brilliantly. His visual and highly descriptive style of writing is still in top form, and as I read this story, it was like I was actually in Shamballah, sharing this adventure. Authors who can so totally immerse a reader in their world are rare, and should be sought out and treasured. Young Dillon is an excellent starting point for new readers interested in the Dillon series, since you get to see him in his formative years, before he became a legend. For returning fans, it's mandatory (in my opinion), for the simple reason that we get many of the questions answered that we've been wondering about over the years. I really need to work my way back through the older stories, and examine them in a new light. In my opinion, this is another top notch entry in a excellent series, and I really can't recommend it enough! Go out and pick this up, dive in and enjoy the adventure!
Here's Derrick's blog. Here's the Amazon product page. You can find Pro Se Productions here. Here's the PulpWork Press site. Go out and pick up the book, and take a look around on the publisher's pages. I'm sure you'll find some really good stories there. With that, I'll sign off... Happy reading, all!
Sunday, June 29, 2014
My review of THE VRIL AGENDA, by Derrick Ferguson and Joshua Reynolds. A really entertaining adventure...
Derrick Ferguson's character Dillon is an absolute favorite of mine. Taking inspiration from both old pulp characters, and from more modern action heroes that at one time ruled the cinema, Derrick has come up with a highly unique hero. It also helps that the man can write his butt off. He knows when to fill in the blanks, when to tease you with a cool concept, and when to remain silent on a particular subject. In essence, he knows how to build a detailed world for his characters to exist in... and his highly enjoyable and visual writing style always brings you back for more. Dillon is a character who always has the knowledge and skills to carry him through, no matter what mission he happens to be on. But where did he gain this type of training? There has been a number of mysteries surrounding Dillon, especially regarding his younger years, which I've been hoping Derrick would eventually get around to filling in... and then one day I happened to check Amazon, and found out that The Vril Agenda had been released! Co-authored with Joshua Reynolds, this release tells a tale of Dillon's early days, and of one of his mentors. It's my first experience with the character of Jim Anthony: Super Detective, and I have to say that Joshua writes the character in an extremely effective and entertaining manner. An older pulp character that shares some similarities with Doc Savage, Jim Anthony is revamped in fine form by Joshua. A master of all things martial, an inventor, and a renowned murderist, Jim is living in semi-retirement now, despite keeping his hand in the game. Just the type of man a younger Dillon would want to be trained by... and that's exactly what takes place in this 238 page adventure, published by Airship 27 Productions/Pulp Work Press.
It's been two years since Dillon left the fabled land of Shamballah, and returned to our reality. He has traveled across the world, and finally arrived at his destination. Which is the New York chapter of the Baltimore Gun Club, where he hopes to encounter Jim Anthony, and convince the Super Detective to train him. Dillon's family has enemies, enemies that slaughtered his mother and father... and Dillon wants to pay them back in kind. His seven years of training under The Warmasters of Liguria has partially prepared him, but he knows that he needs to learn much more, in order to survive his quest. Dillon lays out his story to Jim Anthony, who (much to Dillon's disappointment) does not immediately agree to train him, but does agree to think on the matter, as he gets to know the young man better. Unfortunately Jim also has a number of enemies that are still active, and after a number of violent assaults on the two men, they are left wondering who exactly is trying to kill them. The adventure that follows will be an examination of both men's past, will drive them apart and pull them back together, and in the end they will stand united, facing an evil that plans to reshape the very fabric of reality...
In my opinion, The Vril Agenda is a perfect example of New Pulp done right. In fact, it's just a really great story, regardless of genre. An excellent team up between a modern hero, and a hero from the past, that takes place across the years. The writing from both authors is absolutely top-notch, the characters compelling, the story action-packed. The story flows along seamlessly, and once I started reading, I didn't want to put it down. The time and thought that go into fleshing out both men's history is greatly appreciated. Derrick and Joshua give you enough to satisfy, but hold back enough to preserve the aura of mystery surrounding the two characters. Dillon and Jim Anthony are consummate heroes; willing to sacrifice everything for the greater good, even themselves. The villains aren't one dimensional in any way, they are given their own motivations, which (in their own mind) justifies their actions. They think of themselves as heroes, who are working towards a better reality that will benefit humanity. This makes the villains themselves much more interesting. The settings are imaginative, and well rendered. Basically, this is an outstanding release. I'm not sure what more I can say, other than go out and grab a copy, and get reading! You won't be disappointed.
Here's the Airship 27 site. You can find any number of great stories there. The same goes for the PulpWork Press site. Lots of good stories to be had. Here's the product page on Amazon. Finally, here's Derrick's blog, and here's Joshua's blog. Why don't you swing by and have a look around?
I have two last things to get to, before I go. First off, a very hearty THANK YOU to Lucas Garrett, a long time supporter of Derrick Ferguson, Dillon, and good stories in general. It was his detailed and enthusiastic review of The Vril Agenda that spurred me to drop what I was doing, and start reading this release. Thanks, Lucas! Finally, I'd like to thank Ron Fortier, who will be hosting this review on his blog, Pulp Fiction Reviews, as a guest post. A wonderful, accomplished writer in his own right, he's the man behind Airship 27 Productions. Thanks, Ron! As always, happy reading, all!
It's been two years since Dillon left the fabled land of Shamballah, and returned to our reality. He has traveled across the world, and finally arrived at his destination. Which is the New York chapter of the Baltimore Gun Club, where he hopes to encounter Jim Anthony, and convince the Super Detective to train him. Dillon's family has enemies, enemies that slaughtered his mother and father... and Dillon wants to pay them back in kind. His seven years of training under The Warmasters of Liguria has partially prepared him, but he knows that he needs to learn much more, in order to survive his quest. Dillon lays out his story to Jim Anthony, who (much to Dillon's disappointment) does not immediately agree to train him, but does agree to think on the matter, as he gets to know the young man better. Unfortunately Jim also has a number of enemies that are still active, and after a number of violent assaults on the two men, they are left wondering who exactly is trying to kill them. The adventure that follows will be an examination of both men's past, will drive them apart and pull them back together, and in the end they will stand united, facing an evil that plans to reshape the very fabric of reality...
In my opinion, The Vril Agenda is a perfect example of New Pulp done right. In fact, it's just a really great story, regardless of genre. An excellent team up between a modern hero, and a hero from the past, that takes place across the years. The writing from both authors is absolutely top-notch, the characters compelling, the story action-packed. The story flows along seamlessly, and once I started reading, I didn't want to put it down. The time and thought that go into fleshing out both men's history is greatly appreciated. Derrick and Joshua give you enough to satisfy, but hold back enough to preserve the aura of mystery surrounding the two characters. Dillon and Jim Anthony are consummate heroes; willing to sacrifice everything for the greater good, even themselves. The villains aren't one dimensional in any way, they are given their own motivations, which (in their own mind) justifies their actions. They think of themselves as heroes, who are working towards a better reality that will benefit humanity. This makes the villains themselves much more interesting. The settings are imaginative, and well rendered. Basically, this is an outstanding release. I'm not sure what more I can say, other than go out and grab a copy, and get reading! You won't be disappointed.
Here's the Airship 27 site. You can find any number of great stories there. The same goes for the PulpWork Press site. Lots of good stories to be had. Here's the product page on Amazon. Finally, here's Derrick's blog, and here's Joshua's blog. Why don't you swing by and have a look around?
I have two last things to get to, before I go. First off, a very hearty THANK YOU to Lucas Garrett, a long time supporter of Derrick Ferguson, Dillon, and good stories in general. It was his detailed and enthusiastic review of The Vril Agenda that spurred me to drop what I was doing, and start reading this release. Thanks, Lucas! Finally, I'd like to thank Ron Fortier, who will be hosting this review on his blog, Pulp Fiction Reviews, as a guest post. A wonderful, accomplished writer in his own right, he's the man behind Airship 27 Productions. Thanks, Ron! As always, happy reading, all!
Sunday, May 18, 2014
The Adventures of Fortune McCall by Derrick Ferguson. An outstanding collection of adventure tales!
I had the distinct pleasure of reading through Derrick Ferguson's excellent collection The Adventures of Fortune McCall, earlier in the week. Set in the mid-thirties in Sovereign City, it's a noir adventure of the highest quality. Containing four original short stories, Adventures is chock full of action, adventure, romance, and intrigue. Fortune McCall is a dashing rogue, with a unique style all his own, and a mysterious background. Surrounded by a group of close friends (in essence a tight-knit family of choice), each with a unique skill set, Fortune and pals are a HIGHLY capable bunch. Add on his retinue of Otwani (highly trained warriors from the region known as the Devil's Anvil in North Africa), and there really isn't a job too big for this crew. Delivered in Derrick's usual (and much appreciated) fast paced and flowing cinematic style, and you're in for a wild ride. Really wonderful adventures! Well, lets get on with the review. Here's a synopsis, and then some thoughts...
We start out with 'The Scarlet Courtesan Of Sovereign City', in which we are introduced to Fortune and company. In this story Fortune McCall blows into Sovereign city like a hurricane. He's a man on a mission; an old friend has gone missing, and Fortune means to get her back, He doesn't care what it takes, but he will find her and bring her home. He soon finds that a nefarious family is behind her disappearance, and that they are a force to be reckoned with. Mayhem ensues, but Fortune will not be deterred... Bullets fly, and the body count begins to mount, but he WILL bring his friend in safely; and possibly disrupt a worldwide threat, to boot. This opening salvo is absolutely riveting!
Next up, we have 'The Day of the Silent Death'. Our crew of adventurers have been persuaded to stay in Sovereign City by the powers that be; they've basically been given carte blanche to handle crimes of an unusual nature. When the entire clientele and workforce of The First Amalgamated Savings and Trust Bank mysteriously drops dead (all except for one man), the Mayor's office naturally calls in Fortune. The methodology and the reason for the mass murder are a mystery, and the threat of this silent killer has the city fathers quaking in their boots. Swinging into action, the crew eventually uncovers the man, the method, and the reason behind the murders... but comes face to face with pure evil! A very gripping entry...
'The Magic of Madness' deals with a subject I find fascinating; namely, the world of professional illusionists. Fortune makes the acquaintance of Benjamin and Penelope Lash, a married duo of master magicians. He is fascinated by Penelope; both for professional reasons, and a few not quite professional ones. Fortune and his new friends get on famously, and he has soon invited them out to his ship (an understatement; a yacht with many hidden capabilities is closer to the truth), The Heart of Fortune, for lunch and a tour. After our hero has taken his leave, the couple are set upon by a group of very bad men. Penelope manages to escape, and makes haste to The Heart of Fortune. So starts a race against time, to find Benjamin's kidnappers, and get him out alive. Things are not as they seem, however; and even when you think you know what's what, there is still one more twist, waiting in the wings...
Rounding out the collection, we have 'The Gold of Box 850'. Box 850 refers to the British intelligence agency SIS (also known as MI6), which is tasked with providing foreign intelligence to the British government. An old friend of Fortune's relays that, due to the rise of hostile foreign operatives in the U.S., Box 850 has been carrying out joint operations with American officials in the States. The growing number of actions also needed greater funding, and a local banker was given the task of restructuring the funding method. Unfortunately, this man became greedy, and embezzled a great amount of these funds, converted them into gold, and secreted the gold away somewhere in Sovereign City. To add to the problem, the banker has been found dead, beaten to death by sources unknown. Before he died, he most likely gave up the location of the gold to his murderers. Fortune deals himself in, and the search begins. Plenty of full-tilt action ensues, and we also get to learn the history of one of Fortune's friends. All in all, an excellent story to finish out the collection.
Containing some excellent examples of Derrick's fast-paced, always entertaining writing style, The Adventures of Fortune McCall was a pure joy to read, from the opening paragraph to the final punctuation mark. In Fortune McCall, Derrick has created a highly unique character, a man full of contradictions, a man full of mystery. The characters are all beautifully rendered, the dialogue flowing naturally, and at times laugh out loud funny (especially the sniping between Fortune and his cousin Tracy). The camaraderie and sense of family between the characters is also greatly appreciated. The adventures are suitably action-packed, with elements of mystery running throughout the story-lines. If you crave well written action and intrigue, then The Adventures of Fortune McCall is definitely something you should be reading. Fortune deserves an ongoing series, and I'm really hoping to see something along those lines, in the future. This is highly recommended, along with anything else that has Derrick's name on it. If I were you, I'd snatch up this release post-haste. With that last remark, I suppose I'll get back to reading. Happy reading, all!
Here's where you can pick up the release. Here's Derrick's Amazon page. Lastly, here is BLOOD & INK, a blog where you can keep up with what Derrick's been up to lately.
We start out with 'The Scarlet Courtesan Of Sovereign City', in which we are introduced to Fortune and company. In this story Fortune McCall blows into Sovereign city like a hurricane. He's a man on a mission; an old friend has gone missing, and Fortune means to get her back, He doesn't care what it takes, but he will find her and bring her home. He soon finds that a nefarious family is behind her disappearance, and that they are a force to be reckoned with. Mayhem ensues, but Fortune will not be deterred... Bullets fly, and the body count begins to mount, but he WILL bring his friend in safely; and possibly disrupt a worldwide threat, to boot. This opening salvo is absolutely riveting!
Next up, we have 'The Day of the Silent Death'. Our crew of adventurers have been persuaded to stay in Sovereign City by the powers that be; they've basically been given carte blanche to handle crimes of an unusual nature. When the entire clientele and workforce of The First Amalgamated Savings and Trust Bank mysteriously drops dead (all except for one man), the Mayor's office naturally calls in Fortune. The methodology and the reason for the mass murder are a mystery, and the threat of this silent killer has the city fathers quaking in their boots. Swinging into action, the crew eventually uncovers the man, the method, and the reason behind the murders... but comes face to face with pure evil! A very gripping entry...
'The Magic of Madness' deals with a subject I find fascinating; namely, the world of professional illusionists. Fortune makes the acquaintance of Benjamin and Penelope Lash, a married duo of master magicians. He is fascinated by Penelope; both for professional reasons, and a few not quite professional ones. Fortune and his new friends get on famously, and he has soon invited them out to his ship (an understatement; a yacht with many hidden capabilities is closer to the truth), The Heart of Fortune, for lunch and a tour. After our hero has taken his leave, the couple are set upon by a group of very bad men. Penelope manages to escape, and makes haste to The Heart of Fortune. So starts a race against time, to find Benjamin's kidnappers, and get him out alive. Things are not as they seem, however; and even when you think you know what's what, there is still one more twist, waiting in the wings...
Rounding out the collection, we have 'The Gold of Box 850'. Box 850 refers to the British intelligence agency SIS (also known as MI6), which is tasked with providing foreign intelligence to the British government. An old friend of Fortune's relays that, due to the rise of hostile foreign operatives in the U.S., Box 850 has been carrying out joint operations with American officials in the States. The growing number of actions also needed greater funding, and a local banker was given the task of restructuring the funding method. Unfortunately, this man became greedy, and embezzled a great amount of these funds, converted them into gold, and secreted the gold away somewhere in Sovereign City. To add to the problem, the banker has been found dead, beaten to death by sources unknown. Before he died, he most likely gave up the location of the gold to his murderers. Fortune deals himself in, and the search begins. Plenty of full-tilt action ensues, and we also get to learn the history of one of Fortune's friends. All in all, an excellent story to finish out the collection.
Containing some excellent examples of Derrick's fast-paced, always entertaining writing style, The Adventures of Fortune McCall was a pure joy to read, from the opening paragraph to the final punctuation mark. In Fortune McCall, Derrick has created a highly unique character, a man full of contradictions, a man full of mystery. The characters are all beautifully rendered, the dialogue flowing naturally, and at times laugh out loud funny (especially the sniping between Fortune and his cousin Tracy). The camaraderie and sense of family between the characters is also greatly appreciated. The adventures are suitably action-packed, with elements of mystery running throughout the story-lines. If you crave well written action and intrigue, then The Adventures of Fortune McCall is definitely something you should be reading. Fortune deserves an ongoing series, and I'm really hoping to see something along those lines, in the future. This is highly recommended, along with anything else that has Derrick's name on it. If I were you, I'd snatch up this release post-haste. With that last remark, I suppose I'll get back to reading. Happy reading, all!
Here's where you can pick up the release. Here's Derrick's Amazon page. Lastly, here is BLOOD & INK, a blog where you can keep up with what Derrick's been up to lately.
Sunday, May 11, 2014
My review of MERKABAH RIDER: TALES OF A HIGH PLANE DRIFTER. A really killer collection of stories!
Well, I finished rereading Edward M. Erdelac's excellent Merkabah Rider: Tales of a High Planes Drifter a couple of days ago. I have to say I was even more impressed on my second go-around, and that's saying a lot. When I first read through this collection of four novella length stories, I thought that Edward's creation was one of the most unique, entertaining, and absolutely gripping group of stories I had read in some time. Taking a second look, I find these feelings have only gotten stronger with time. Melding many different genres together seamlessly, he takes a pinch of this, and a dash of that, and constructs a whole that outweighs the various ingredients. This is the best Western/Jewish mysticism/teacher betrays student, student seeks justice/horror/action/impending Doom stories that I have ever read. Of course, I've only read one, and it's this one. As I said, entirely unique, and it appeals to my love of mixed genre fiction. Looking past that, however, I must say that the overall writing talent of the esteemed author are what makes this work. I've read a number of stories that try to meld dissenting elements together, that have left me cold, and also wondering why I wasted my hard earned money on them. This collection is, of course, not one of them. Edward has a distinct talent at making these varied elements work, and going beyond that, makes you wonder why you're not seeing more exploration of this type in genre fiction. Before I totally exhaust my admiration for this entry in the first paragraph, here's a synopsis of the stories, and then some thoughts on the collection, as a whole.
First up is 'Blood Libel', in which we are introduced to The Rider, and the time period his story is set in. Set in the Old West, Rider is a former member of The Sons of the Essenes, who would travel the celestial realm, witnessing the Divine. The Sons, and The Rider, have been betrayed by his former master, Adon. Now The Rider wanders endlessly through the world, seeking to bring Adon to justice. Traveling down a lonely path, shunned by all but him, he arrives at the town of Delirium Tremens, Pop. 180. The townsfolk greet his arrival with both suspicion, and downright hatred. You see, there has been a bit of trouble going on in the town, as of late. First, the young hogs of the local pig farmers begin disappearing, then the calves of the ranchers are taken. Finally, the young children of a number of the townsfolk go missing. The blame has been laid at the feet of the residents of the local Jewish settlement, and a bloodthirsty posse is preparing to burn them out. The Rider will meet an old friend, and encounter an ancient enemy from the hidden realms, and possibly manage to save a few innocent souls...
In 'The Dust Devils', The Rider stumbles upon the town Polvo Arido, straight out of a roiling windstorm. Although the town seems deserted at first, his attention is drawn by a local man hiding in the dry goods store. Scared out of his wits, the man reveals that Polvo Arido has been taken over by bandits. Unable to leave to summon help due to the storm, he chooses to confront the gang head on. The mass of banditos is bad enough, but their leader, Hector Scarchilli, is pure poison. Add in Kelly Le Malfacteur, a brujo with powers rivaling that of The Rider, and our hero is in for a very bad day. One which he might not survive...
Next up is 'Hell's Hired Gun'. Weary from crossing through the desert, The Rider stops at a Catholic mission, hoping for rest and water. Instead, he finds the entire mission brutally slaughtered, down to the last man, woman, and child. A single monk clings to life, and with his dying breath utters the name, "Gadara." After burying the dead, he sets out to find Gadara (which turns out to be a town, high in the hills), and the force behind the slaughter at the mission. Waylaid in the hills by a snowstorm in the hills, and struck down by fever, he is tended to by a preacher who has been hiding from an implacable foe. He is soon to learn the story behind the atrocity he witnessed, and be brought face to face with the perpetrator. Will The Rider be able to overcome such a demented fiend?
The concluding episode of the collection is 'The Nightjar Women'. The Rider is unerringly drawn to the town of Tip Top, where he is suddenly overwhelmed by feelings of lust. He has felt temptation before, but never like this. After The Rider discovers that the newborns of the town are hideously warped at birth, he realizes that there is an ancient evil haunting the town. Is it his former master's doing? Could Adon be lurking in the town, furthering his own singular purpose? The Rider seeks to unravel the mystery, and what he finds, is a shock even to him...
This was my second time reading Merkabah Rider: Tales of a High Planes Drifter, and as I stated above, I was totally impressed once again. Edward has a knack for taking elements from different genres, mixing them well, and coming up with a totally original narrative. I'm a big fan of Western stories, and this is a wholly original and unique take, using the Western as a jumping off point. It takes us in truly imaginative directions, but still manages to keep the overall feel of a Western. The Rider is one of the most interesting characters I've come across, very well envisioned, and portrayed in a nuanced manner. Throughout the collection, we find out more about this mysterious man's past, and this has a distinct humanizing effect. Handled differently, the character could have easily ended up being a two-dimensional cutout. We are reminded throughout the stories that, despite the powers he wields, and the higher plane on which the battles take place, that this a thinking, feeling human being. If you look at the setting as a whole, this is present throughout. None of the mortal characters are solely good or evil, they are a mix of the two. Even the villains have a justification for acting as they do (however self-serving these reasons are). The setting is wonderfully imagined; as I read through, I was THERE. Like all the best tales, you could boil this one down to its core, strip away all the different genre trappings, and you would be left with what it is. An entirely entertaining group of stories, told by a master of the craft. I highly recommend picking up whatever edition of this entry that you can get your hands on, and diving in headfirst. It's that good. Happy reading, all!
Here's some links to start exploring. You can find Edward's blog here. Here's his Amazon page. Finally, here's his fan page on Facebook. Swing by, pick up a book, and say hello!
First up is 'Blood Libel', in which we are introduced to The Rider, and the time period his story is set in. Set in the Old West, Rider is a former member of The Sons of the Essenes, who would travel the celestial realm, witnessing the Divine. The Sons, and The Rider, have been betrayed by his former master, Adon. Now The Rider wanders endlessly through the world, seeking to bring Adon to justice. Traveling down a lonely path, shunned by all but him, he arrives at the town of Delirium Tremens, Pop. 180. The townsfolk greet his arrival with both suspicion, and downright hatred. You see, there has been a bit of trouble going on in the town, as of late. First, the young hogs of the local pig farmers begin disappearing, then the calves of the ranchers are taken. Finally, the young children of a number of the townsfolk go missing. The blame has been laid at the feet of the residents of the local Jewish settlement, and a bloodthirsty posse is preparing to burn them out. The Rider will meet an old friend, and encounter an ancient enemy from the hidden realms, and possibly manage to save a few innocent souls...
In 'The Dust Devils', The Rider stumbles upon the town Polvo Arido, straight out of a roiling windstorm. Although the town seems deserted at first, his attention is drawn by a local man hiding in the dry goods store. Scared out of his wits, the man reveals that Polvo Arido has been taken over by bandits. Unable to leave to summon help due to the storm, he chooses to confront the gang head on. The mass of banditos is bad enough, but their leader, Hector Scarchilli, is pure poison. Add in Kelly Le Malfacteur, a brujo with powers rivaling that of The Rider, and our hero is in for a very bad day. One which he might not survive...
Next up is 'Hell's Hired Gun'. Weary from crossing through the desert, The Rider stops at a Catholic mission, hoping for rest and water. Instead, he finds the entire mission brutally slaughtered, down to the last man, woman, and child. A single monk clings to life, and with his dying breath utters the name, "Gadara." After burying the dead, he sets out to find Gadara (which turns out to be a town, high in the hills), and the force behind the slaughter at the mission. Waylaid in the hills by a snowstorm in the hills, and struck down by fever, he is tended to by a preacher who has been hiding from an implacable foe. He is soon to learn the story behind the atrocity he witnessed, and be brought face to face with the perpetrator. Will The Rider be able to overcome such a demented fiend?
The concluding episode of the collection is 'The Nightjar Women'. The Rider is unerringly drawn to the town of Tip Top, where he is suddenly overwhelmed by feelings of lust. He has felt temptation before, but never like this. After The Rider discovers that the newborns of the town are hideously warped at birth, he realizes that there is an ancient evil haunting the town. Is it his former master's doing? Could Adon be lurking in the town, furthering his own singular purpose? The Rider seeks to unravel the mystery, and what he finds, is a shock even to him...
This was my second time reading Merkabah Rider: Tales of a High Planes Drifter, and as I stated above, I was totally impressed once again. Edward has a knack for taking elements from different genres, mixing them well, and coming up with a totally original narrative. I'm a big fan of Western stories, and this is a wholly original and unique take, using the Western as a jumping off point. It takes us in truly imaginative directions, but still manages to keep the overall feel of a Western. The Rider is one of the most interesting characters I've come across, very well envisioned, and portrayed in a nuanced manner. Throughout the collection, we find out more about this mysterious man's past, and this has a distinct humanizing effect. Handled differently, the character could have easily ended up being a two-dimensional cutout. We are reminded throughout the stories that, despite the powers he wields, and the higher plane on which the battles take place, that this a thinking, feeling human being. If you look at the setting as a whole, this is present throughout. None of the mortal characters are solely good or evil, they are a mix of the two. Even the villains have a justification for acting as they do (however self-serving these reasons are). The setting is wonderfully imagined; as I read through, I was THERE. Like all the best tales, you could boil this one down to its core, strip away all the different genre trappings, and you would be left with what it is. An entirely entertaining group of stories, told by a master of the craft. I highly recommend picking up whatever edition of this entry that you can get your hands on, and diving in headfirst. It's that good. Happy reading, all!
Here's some links to start exploring. You can find Edward's blog here. Here's his Amazon page. Finally, here's his fan page on Facebook. Swing by, pick up a book, and say hello!
Sunday, February 16, 2014
Review of "The Corpse on Broadstreet" by Jim Beard, a Pro Se Productions Single Shot.
I'd like to say that I'm very impressed with Jim Beard's writing on his latest story. I really enjoyed his work in "Zeppelin Tales", but he has greatly expanded the scope of the environment with "The Corpse on Broadstreet". "Corpse" is a 42 page prequel introducing us to the characters and setting for a forthcoming longer work, entitled "The Corpse in the City". While his earlier story in "Tales" was more self-contained, we have multiple characters, sub-plots, and are introduced to a much larger locale with the release of "Corpse".
Helen Jonquil has the world at her feet. The undisputed Queen of Broadstreet, she is the toast of the town. The most admired leading lady in the city... and she is about to die a horrible death. The shock of her demise, and the strange and unknown method of her killing quickly reach city hall. Enter Lane Danner, head District Attorney. That is until he lost the most recent election. Now he's waiting for the changing of the guard. The killing falls in his lap, and his soon to be ex-boss, Mayor Patrick J. Battle wants it cleared up immediately. The situation is made more tense by the Mayor having won his re-election bid, and there is an undertone of resentment and betrayal between the two friends. After a council of war is called to debate the best possible response to the killing, Lane leaves to set about finding the murderer and bringing him to justice. One more service to the city before departing office... and then the matter escalates.
While making a visit to the scene of the crime, Lane is joined by his friend Lt. Markie St. Joseph. Mayor Battle's wife, Louisa, is also mysteriously at the scene. Out of nowhere a thick fog rolls in, Lt. St. Joseph is murdered, and the Mayor's wife is attacked, but survives thanks to Lane. The culprit is seen briefly, and his form is somehow... unnatural. A reporter from the local news happens to be nearby, and the press quickly dub the perpetrator 'The Corpse'. After receiving a communication from the villain, the Mayor refuses to capitulate. He declares that they are now at war. Little does he know what he is up against...
As far as I'm concerned, "Corpse" was a thrilling read. Mr. Beard fleshes out the setting and characters nicely, and the shadowy villain is VERY interesting. The underlying tension between the main characters is appreciated, and leaves many questions unanswered. This, of course, means that I will eagerly be waiting for the forthcoming release "The Corpse in the City". If you want a well written, fast-paced short with plenty of mystery and action, you can't really go wrong with "The Corpse on Broadstreet". The Kindle version, which I am basing my review upon, is only .99 cents! Why don't you take a gander, I'm sure you won't be disappointed! 5 out of 5 smoking guns...
Jim's fan page Jim's blog Pro Se Productions on Facebook Pro Se home site Amazon link
Sunday, February 9, 2014
Here's my review of "Zeppelin Tales" by Jim Beard and I.A. Watson, published by Airship 27 Productions.
Well, I finished reading "Zeppelin Tales" by Jim Beard and I.A. Watson last night. I have to say it was a wild ride, indeed. Breezed through this read over a couple of days, and absolutely loved it. A very well written, and downright fun entry in the New Pulp genre. This release consists of two stories, 'Death Seeds the Clouds' by Jim Beard, and 'Airship 27' by I.A. Watson. In the opening short story we are introduced to Jim's hero, Tracer Talbot. Tracer ( so nicknamed by his father, who developed a new type of tracer bullet for the Allies) makes his living as an air courier working along the Canadian border. Possessing a genial personality and a penchant for breaking into song when the mood strikes him, he travels the skies in his trusty plane Anna Lynne. When a mysterious new client arrives, Tracer takes to the skies. After he (literally) runs across a massive zeppelin (The Silver Cloud) and loses his airplane in the process, the adventure truly begins. What is the purpose of the The Silver Cloud, and who is it's shadowy master, Captain Dusk? Where does his client, Miss Smith fit in the proceedings, and is she at all what she seems? I have to say that the author perfectly evokes the feeling of another time and place with this story. It is easily something I could have read in the original pulp magazines of the era. The story is largely driven by the hero, and Mr. Beard creates a likable, come hell or high water character in Tracer. The story is very fast paced and streamlined. My one complaint, and it's not much of one, is this; the story reads as an opening salvo in a collection of shorts. It left me wanting more entries with Tracer, and I definitely hope to see more stories featuring the character. An excellent story. Moving on to to the second entry (which is novella length), we are presented with 'Airship 27' by I.A. Watson. I'm familiar with Mr. Watson's work on Sherlock Holmes: Consulting Detective, and must say that I'm a fan. We are introduced to Harry Finian, a former U.S. Naval meteorologist, now disgraced and discharged from the service. Currently languishing in the drunk tank after a night of boozing and brawling, he is surprised when he is bailed out. Enter Verity Castlemere, who is one of the focal points that brings Finian out of his decline. Offered a job working for Verity's employer (and fiance) Senator Nickelhouse on a top secret project, Finian jumps at the chance. Presented with the experimental zeppelin Airship 27, and an oppurtunity to travel the skies chasing a rather strange atmospheric phenomenon, Finian finds his next lifeline. Throwing himself into the project with a will, he is soon back to himself. After being filled in on the snake-bitten history of the project, and witnessing (and foiling) an attempted act of sabotage, he realizes there are more players involved than originally thought. Cue an entirely entertaining adventure, full of action, romance, political machinations, double crosses, and ultimately, redemption. Mr. Watson's writing style is highly detailed, which I greatly appreciate. His characters, down to the most minor, are well formed, having genuine personalities and emotions, and articulate themselves well. The technical details included also lend an air of verisimilitude that pushes the story over the top. All told, an excellent tale. I really hope to read more about these characters one day. Lastly, I'd like to say that the cover art, by Mike Fyles, and the interior illustrations, by Pedro Cruz, are excellently rendered. The afterwords by both authors are well worth reading, and the closing statements by editor Ron Fortier should be read as well. To sum up, two great authors, two heroes who deserve the name, and two highly enjoyable stories. 5 out of 5 stars, highly recommended.
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| interior art by Pedro Cruz |
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| another example of Mr. Cruz's interior art Here's some links for the author's sites. Airship 27 home page Zeppelin Tales on Amazon Jim's blog Jim's fan page Find out more about I.A. Watson here |
Saturday, January 25, 2014
Here's one of my earliest reviews, on Richard Lee Byers' first entry in The Imposter series.
The latest entry by Richard Lee Byers, "The Imposter#1:Half a Hero" is just pure fun. The overall premise is that Earth is suddenly invaded by insect-like aliens, and our greatest superheroes go down en masse. Who's left to pick up the pieces? Ordinary humanity, and in particular one man who needs to reach down deep and find the hero inside himself. He finds himself a reluctant recipient to two of the late heroes items of power. The set up of superheroes vs. aliens is something I would happily read in my favorite pulp magazine, but the key is pulling away the security blanket at the outset. This gives the characters no choice but to try to work together to survive. Is Matt Brown (the main character) making all the right choices? Maybe, maybe not; but his transformation into a leader is enjoyable reading. His alter ego of Dr. Umbra is a very cool character, which reminds me of The Shadow, amongst others. I'm not saying this is derivative in any way, just that it hits all the right notes, and reminds me of classic characters. As the story progresses, superpowered villains are introduced. They, of course, have been keeping their heads down, and are now trying to figure out a way to turn the situation to their advantage. When, and how, will they turn on Matt? This is a very well written, well constructed, and engaging piece by Mr. Byers. Is it short? Yes, but that did not interfere with my enjoyment of the story. Instead, it left me eager for the further adventures of The Imposter. I mean, really, it's 99 cents. Take a chance, buy the book, and enjoy.
Here's an older review of a really good collection of New Pulp stories. It's from about a month ago.
Finished reading Brother Bones: The Undead Avenger by Ron Fortier last night. A very good example of pulp writing, with heavy use of the supernatural throughout, in my opinion. I picked it up randomly from Airship 27 Productions, because I had heard good things about them, and was intrigued by the character of Brother Bones; I'm extremely glad I did, because the collection of short stories was highly satisfying. The first, "The Bones Brothers" is the origin tale of the character. The story tells of two brothers who are enforcers for the mob in Cape Noir (the city where the stories are set.) Betrayal, death, a chance at redemption and the meting out of justice long deserved are all contained within this story. "Shield and Claw" tells of the police in Cape Noir, corruption, and the consequences of going after the "easy" money. Also featured are Brother Bones and... werewolves! Very nice story. "Scales of Terror" introduces Blackjack Bobby Crandall, a blackjack dealer in a local casino. While trying to console a certain female friend of his, they both stumble into something worse than the infidelity that the woman has been suspecting... something that comes from the outer regions of Hell! B.B. is drawn in to put paid to the thing from outside, but will everyone survive? Entertaining, to say the least, and melds pulp and Lovecraft together in the story, at least in my opinion. "See Spot Kill" mixes voodoo, a couple of hapless partiers that do a very bad thing, along with intrepid city reporter Sally Paige. It's up to B.B. to sort things out, along with an assist from Sally. I like the fact that this installment adds to the cast of characters in Cape Noir's locale, alongside the usual pulpy goodness of the story. "The Root of Evil" further adds to the cast, introducing an unholy group of behind the scenes men, who if nothing else, have the patience of ages and the resources to eventually get what they want. There is also an underlying, interwoven tale that ends in a second chance. Sally and Blackjack both return, and another force for good is introduced, simply called the Brunette... she seems very capable and professional, and is definitely an ace in the hole, take that as you will. This seems slightly longer, and weaves in some subplots and new characters, and I greatly appreciated the story. I kind of think those shadowy, behind the scenes type of guys might become a thorn in The Undead Avenger's side, or possibly a RPG in his side, lol. "Gorilla Dreams" has various subplots, bringing together familiar faces from B.B.'s past, a horrible vengeance on one of these faces from the old days, and something very bad happening during the normal operating procedures of the mob. This, of course, draws Brother Bones' attention which, really, these types of people should avoid... A new character is introduced, the debonair Temple Alan Knight, who I absolutely love... This rather suave fellow unfortunately runs afoul of B.B., a minx whose charms he can't deny, and a rather ape-ish gangster, who won't take no for an answer... His vacation in Cape Noir is rather chock full of interruptions... lol. That said, the woman who's charms he couldn't deny also looks like a very big player in Brother Bones' future... just saying. "The Ghost Train" is the last story in this collection, tells the tale of a horrible event perpetrated in the name of greed, the two minions for hire involved, and the ghostly vengeance that is inflicted upon them. Set in both Cape Noir, and the outlying wilderness, this is a very effective tale. All in all, I loved these stories, and I will be buying the sequel, and no doubt, enjoying it. I like the characters, writing, and themes. To address some of the criticisms I found on Amazon: A: There are too many typos, which totally impede my reading pleasure. This collection has some typos, which did not take away from my enjoyment of the stories in the least. I've seen worse in some releases by bestselling authors, from big name publishing houses. There are not many, and if your brain can not process the text, I feel very sorry for you. B: The quality of writing in general. I respond by saying, I don't know what version of this collection you are reading. Possibly, this is not the genre for you. I found it to be very entertaining, and a good example of the genre done the right way. C: Brother Bones does not appear early enough in his stories, he's basically a guest star in his own book. This is valid, depending on the reader's outlook. Do you like a good story, or do you just want your favorite character in every frame? In the main, something bad happens, the story is fleshed out, characters are introduced, then Brother Bones arrives to do what he does. He is the spirit of vengeance, after all! Something really bad has to happen before he can swoop into action... I would think that people would like to know the full reasons behind B.B.'s involvement, and let the story and characters grow naturally before he responds to the evil event. Just saying... 5 out of 5 stars
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