Showing posts with label comic book review. Show all posts
Showing posts with label comic book review. Show all posts

Wednesday, February 11, 2015

Here's my review of the rather excellent comic collection, 'Orc Stain', written and illustrated by the multi-talented James Stokoe. Great stuff!

Front cover art for the collection by James Stokoe.
Orc Stain Volume #1 is a a 168 page collection, written and illustrated by James Stokoe, and published by Image Comics. Collecting the first five issues of the ongoing series of the same name, the story takes place in a fantasy setting, in a world overrun by hordes of fractious orcs. Immediately chafing at any sort of authority, drawn to looting and 'punch-ups', the orcish horde is divided into many different factions, and may declare 'Poxa-Gronka' (an all out war of revenge against any orc that has slighted the individual) at a moment's notice. Knowing that the orcs are divided in nature, the rest of the world has fortified themselves behind strong walls, and have bided their time, hoping for the hordes to eventually kill themselves off. The strategy, while not a winning one, has admittedly kept the other races from being swallowed up. Unfortunately for them, this is all about to change...


Interior art by James Stokoe.

A new force has risen in the far south, and the self-appointed Orc Tzar has managed to do what none of his predecessors have ever managed... Namely, to unite a great number of the various factions of orcs into a cohesive army, growing in number by the day. His goal is to unite the whole of orcdom, and rule over the entire world as lord and master, but first he needs to claim an elusive treasure to seal his mastery of the world. As his fractious hordes decimate city after city, he finally comes across an aged seer, who relates to the Tzar a prophecy... That, although possessing the location and the land that the treasure is contained within, the Orc Tzar lacks the key to open the treasure's prison. The key to obtaining what he seeks is a one-eyed orc, currently abroad in the realm, who also will become the Tzar's nemesis. Cursing all prophecies, the maddened orc rips her head from her shoulders, and sends his most trusted agents out into the world to gather all of the one-eyed orcs that they can find. One way or another, he will find the key that he needs, and he WILL become ruler over all of the realm.








Interior art by James Stokoe.

Into this mess of a world steps the rather literally named One Eye, an orc whose utmost talent is being to crack any puzzle, any prison, with but a blow of his hammer. With his single eye, he can see the various lines that tie physical objects together, and identify the true weak spot of the structure. A wanderer, who values loot more than fame won in battle, and the vengeance that is the price of fame, One-Eye is a most singular orc. One that seems to almost grasp the difference between right-and-wrong (gasp!), and as such, someone that stands apart from the large amount of his species. Initially, he is introduced as searching for loot, with his newly acquired (untrustworthy) partner, Pointy Face. After he is double-crossed by his partner, and sentenced by the local orc hetman to have his gronch (An orc's junk, part trophy, part coinage. It is what it is...) chopped off to pay his debt, One Eye uses his talent to escape, pay back his duplicitous partner, and ingratiate himself with the aforementioned hetman. Unfortunately, by not killing Pointy Face, he opens himself up to the vendetta of the Poxa-Gronka, and unknowingly plays right into the hands of the Orc-Czars agents, who eventually capture him and haul him off to meet his fate. One-Eye's future doesn't seem so bright, does it? Add in a pissed off swamp rumba, Pointy Face following close behind and swearing to cut off his gronch, and the challenge of the ultimate heist, and all bets are off on his ability to remain among the living...







One-Eye reflecting on orcish society. Interior art by James Stokoe.

James Stokoe's original idea for this story came about after a long conversation, with a number friends, about the rather one-sided portrayal of orcs in The Lord of the Rings series. His thoughts drifted across such concepts as, do the orcish hordes only act as they do because they know nothing else, and if there was a different path revealed to them, would the orcs embrace this new way of living?
Is their way of life more of an issue of the environment that they exist in, one in which there is no other demonstrable alternative path to take, or are they inherently evil beings? Out of this conversation came the original 10 page short which, eventually, morphed into this excellent ongoing series.




Art by James Stokoe.

Stokoe's story of a decidedly odd orc, one that seems to have developed a rudimentary moral code of conduct, who shuns the never ending brutish cycle of his fellow orcs, is a great deal of fun. On another level, it is also quite thought provoking, as One-Eye is basically a stranger in a strange land, a man (orc) who can see in a land of the blind. The story is full of action, dark humor (you have no idea how many times I laughed out loud while reading this), and more action than you can shake a gronch at (yes, I went there)! Double and triple-crosses are abundant, the story is rife with mysterious undercurrents, and you get to see orcs behaving as only orcs can... What's not to like, I ask you?




Art by James Stokoe.

One-Eye is the central character of the story, but supporting characters, and antagonistic ones, such as a sociopathic swamp rumba, the local bad man (orc), Pointy Face, and the mysterious would be emperor, the Orc Tzar, are not given short shrift. The characters grow into themselves as the story moves along, as Stokoe builds on their inherent personality traits, expanding on the depth and breadth of each of his main players. As the story progresses, the setting also expands, as the author continues to open up his unique world. Shifting between multiple character's perspectives, the pace varies between the dynamic and a more moderate flow, as it accommodates itself to the overall needs of the plot. All in all, some very good stuff,



Art by James Stokoe (magnificent, isn't it).


Let's get to the artwork, shall we? Stokoe employs a highly intricate style, both in his character work and, especially, in his detailed and crowded background art. While being uniquely his own, a point of reference for readers would be a number of the artists of Metal Hurlant/Heavy Metal magazine, especially later works by Jean Giraud and the works of Philippe Druillet. The exquisite detail is highly appreciated, and is what drew me to this release, initially. Stokoe's depiction of the action is equally intricate, and flows along organically. His panel placement and overall layout of the story is inspired, while the outre colors of the release dazzle the reader's eye. Really outstanding work, which ranks up there with some of the best work by Giraud, Druillet, Corben, and Nino. Absolutely love it...


Interior art by James Stokoe.

When it comes down to it, this is a highly original, well executed fantasy collection, with both story and art working at a higher level. Stokoe's tale of an outcast in a world that he did not make, or ask to be a part of, resonates on many different levels. Humorous, action-packed, and a entertaining read, Orc Stain has become one of my favorite fantasy comics, and one of my favorite comics, period. Just don't let the kids get a copy, as there is a decent amount of nudity, violence, and gronch chopping. Highly recommended to adults of all stripe, and I hope you enjoy this release as much as I did. Happy reading! You can pick up the release here. Swing by and pick up a copy of this excellent release!

Sunday, February 8, 2015

My review of 'The Infinite Horizon' by Gerry Duggan and Phil Noto. An exceptional, powerfully told graphic release...

Cover art for the collection by Phil Noto.
The Infinite Horizon is a 184 page graphic collection published by Image Comics, which was released in April, 2012. It collects Gerry Duggan (story) and Phil Noto's (art) Eisner-nominated miniseries, in its entirety. The release is a modern retelling of the story of Odysseus, set in a world which has gone through a cataclysmic collapse. Stranded on the far side of the world, an unnamed soldier struggles to make his way back home to his waiting wife and son.


An unnamed soldier leads his men against enemy fighters in Syria. He has come to realize that he is doomed to always survive each encounter, win through each battle, but still lose everything, in the end. His men know this, but the brass and the politicos are deluded into thinking that the war can still be won. Heading back to base, his disgust with the entire situation overwhelms him, and he loses control, mercilessly beating a civilian contractor that accosts him. Given no choice by his actions, his superiors are forced to lock him in the brig. When he is finally released, the story truly begins...






Interior art by Phil Noto.

Human society has suffered a world wide collapse, and soldiers are being recalled from around the world. America is under martial law, and the unnamed soldier and his men are needed to deal with the unrest at home. They are firstly tasked with holding the airport while civilians are evacuated from the war zone. As the last transport leaves, the men realize that they are on their own, and will have to make their way back home by any means that they can. They begin to make their way across the desert, leaving behind the first of many dead companions, swallowed by the desert sands.


Thus begins the long journey home for the companions. Along the way, they will help those that they can, fight a cyclops, defeat the siren's call, and lose many of their number. Will they survive, and if they do, will there be anything left for them after their return to their homeland? It matters not, for in the end, they would rather die on the journey than never attempt it. And so they press forward, moving stolidly towards their goal, journeying forever onwards and seeking the end of the infinite horizon...






Interior art by Phil Noto.

The story by Gerry Duggan takes a classic tale, turns it about, and sets it on its feet in modern times, in a setting that feels close enough to touch. The unnamed protagonist has been used as a tool by others for too long, and has been burned to the quick by the violence that he has both witnessed, and participated in. The futility of it all has come to him, finally, and he realizes that there will be no end to the killing. All he want is to get himself and his men home, but that wish proves to be a more daunting task than they ever imagined.


On the home front, events are even worse than abroad. Flooding, disease, and the collapse of the societal infrastructure has led to mass panic, and worse, as neighbor turns against neighbor. The strong feel free to prey on the weak, now that society's chains have been shrugged off, and everything that man has built is collapsing around them. Duggan takes his character's and tosses them into a raging fire; those that emerge have grown stronger, and become more complete beings. Along the way, many good people die...







Interior art by Phil Noto.

Duggan effortlessly moves the story's focus from the soldiers on their long trek home, back to events in their homeland, showing the travails that their loved ones are undergoing. He creates a number of sympathetic characters for the readers to focus upon, and then leads them through hell. The story is less about the horrors and futility of war, and more about how humanity, in general, react to the overwhelming violence that surrounds them in the story. Some see the futility of it; others see it as an opportunity; and some, out of fear and/or hate, choose to support the machinations of evil men. The story, while not enjoyable, in a 'fun' sense, is powerfully written and engaging. The events are not for our amusement, but stand as a possible warning of what might come to be. By the time that you reach the end of the journey, your hands will be shaking, your eyes will be burning, and you will vow to yourself to not read this again... Until the story calls you, once again, and your hand creeps towards the book, opening it of its own volition...







Cover art for issue #5 by Phil Noto.

Phil Noto's art is depicted in a clean, spare style, with a minimal use of shading. His dynamic action sequences and the emotive facial features of his characters are exceptional. The line work is strong and clean, while his panel composition definitely propels the story forward. His character designs give us, instead of fantastic heroes that are fated to save humanity, just normal human beings. The great unwashed mass, the average joe, the neighbor next door... Perfectly suited to this story, his art is the finishing touch that takes the release to another level. It shows us as we are, and reminds us that, although their are villains amongst us, heroes may reside in places all unlooked for. A face is just a face, its what lies behind it that truly matters.


This story really hit me hard, on many different levels, and, initially, I was convinced that I would only read it once. The events were just too plausible, in today's world, and I didn't think that I could deal with them again. Until I reread it, and reread it again... As I alluded to before, this is not a 'fun' story, but one that is powerfully told, one that will stick with the reader over time. If you're like me, you'll be coming back to it, seeking to glean answers to unasked questions, hoping to find something that you may have missed within the narrative. Gerry Duggan and Phil Noto have combined to create a singular release, one that will haunt the reader, and one that is highly recommended.


Pick up a copy of the release here.








Saturday, November 22, 2014

My review of the 12 issue BULLET GAL comic series by Andrez Bergen. Plus, I talk about an important Kickstarter related to the series. Awesomesauce!

Interior art from issue #2 by Andrez.
Although there has been individual issue by issue coverage of Bullet Gal by Andrez Bergen on my blog before, I recently finished reading the entire series, and decided to review it as a whole. My review is spoiler free, as I am dealing with the basics contained in the story, and not going into specific detail. I would like new readers to approach this with their minds wide open, and for them to be able to have the same amazing experience I had reading the series, constantly wondering what new trick Andrez would pull out of his sleeve in the next issue. Every time Andrez sent me a new story in the series, my anticipation was on the same level as a child on Christmas day, and like that child, I immediately tore into my new present. And I was amazed by what was inside... I hope you have the same experience.


 Reading anything by Andrez Bergen is always a distinct pleasure. Case in point- his Bullet Gal comic book series. 12 issues of genre blending goodness, this series is a more than worthy edition to his ever growing fictional universe. For the new reader, here's a mild spoiler... Read through the author's work diligently, as they are seriously interlinked, and you never know who might pop into the current story. That said, any of his works can be enjoyed on their own, but reading them as a whole adds to the overall experience. The Bullet Gal series is a bridge between two of his stories, filling in the events between two fixed points. Sounds simple, yes? The truth of the matter is that it is far from simple, and this isn't in any way filler material. Andrez surprises the reader at every turn, and manages to connect his works seamlessly...



Interior art from issue #3 by Andrez.
The protagonist of the series is a young woman named Mitzi (here's a review of her origin story), who has just blown into the city of Heropa (Here's a review of the Heropa novel. It was my first review for my blog, and I have to thank Andrez for helping me get off my butt with this awesome read.). She has plenty of reasons to hate the criminal element residing in Heropa, and the gal, plus her twin pistols, immediately go to work. As she racks up quite a body count, Mitzi is approached by someone who has a quite different vision for Heropa, a plan that, if it succeeds, will turn Heropa into a virtual utopia...


The author's narrative generously blends sci-fi dystopia, noir, hard-boiled elements, and Golden Age superheroes into a unique blend of storytelling wizardry. Mitzi's initial baby-steps in the new world of Heropa followed in the tradition of pulp heroes, such as The Shadow or The Spider, but she is soon set upon a different path. Although she is initially suspicious of this new element (a man named Lee, who is offering to train her under the auspices of a third party), she reluctantly begins to work with the man. While she still has reservations about the whole situation, she begins to enjoy working with Lee, and comes to think of him as a friend and mentor. The relationship between the two is a genuine focal point in the story, and Andrez nails the characterization of both Mitzi and (her) Lee. Everything isn't sweetness and light, and the two butt heads frequently, but they bring out the best aspects of one another. Together, they are much more than the sum of their parts...


Interior art from issue #4 by Andrez.
While the series is focused on Mitzi's transformative journey, the other characters (major or minor) are not simply roughed in. They all (even down to what could have been filler characters), have their own distinct personality. Two of the issues are dedicated to other character's exploits, and/or backstory, and they fit seamlessly into the narrative. Andrez isn't worldbuilding, at this point, the world has already been built. Instead, he's filling in the gaps between point A and point C. Fleshing out characters, chronicling unknown events, expanding his mythos. Despite knowing where the series ended up, he constantly surprised me with the character's reactions to events, and with the events themselves. The story is akin to a rollercoaster ride, constantly bringing the reader to new highs and lows, emotionally.


Let's talk about the art... If you've ever seen a classic noir film (I'd recommend The Third Man, The Maltese Falcon, and Touch of Evil, among many others), then you have experienced the type of art employed by Andrez in Bullet Gal. Black and white (heavy on the black), yet surprisingly beautiful, and at times serene... Andrez takes both found images, and original art, and then painstakingly manipulates them to match the various scenes contained within this release. As the series moves along, Andrez plays with panel composition and the overall flow between scenes, creating a rather mesmerizing effect on the reader. The feel is very experimental, while also being similar to watching a classic movie, frame by frame. His art style and overall composition reminds me of the cinematography employed in the groundbreaking film, Point Blank, directed by John Boorman. The further you get into the series, the more Andrez pushes the envelope, and the results are amazing. Gaining artistic confidence as he goes, he manages to produce something entirely unique, and gives us a story that is better in quality and execution than a majority of what is being put out in the mainstream market today. Hopefully, we get a collected edition of this series, which brings me to my next point of information...


Cover art for the Bullet Gal collection by Niagara Detroit.
Bullet Gal is published monthly through IF? Commix, a Australian comics publisher. Quite recently, a Canadian publishing group, Under Belly Comics, has picked up the entire series and moved forward with releasing it in a new format... As a complete collected volume, compiling all 12 issues of Bullet Gal, and releasing the physical copies throughout Canada and the States! As a huge supporter of the series, I was dead chuffed to hear the news. Under Belly has recently launched a Kickstarter for the project, which can be found here. I feel that this is a project that needs to reach fruition, and I hope that you guys will stop by, and help this release become a reality. You'll be supporting one of the best comic series out there, and a creator that is moving in areas that are outside the box, as far as the current landscape of comics and genre fiction goes. Get in on the ground floor!


Lastly, I'd like to say thanks to Andrez Bergen for simply being an all around rock star, and blowing my mind with every new story. You're aces with me, laddie! Get some sleep, matey, I don't know how you do it... And to my like-minded compadre Galo Gutierrez from Comic Book Geeks and Project-Nerd (who had a BIG hand in this latest development), you rock, mate! As usual, happy reading, and I'm signing off... Zero Signal.........................


Here's the author's blog. I'm sure Andrez would love to see you pop by, look around, and say hello.

Finally, here's another link to the Kickstarter. Drop in and support indie comics!

Wednesday, September 3, 2014

My review of the TOBACCO-STAINED MOUNTAIN GOAT graphic novel, by Andrez and Cocoa Bergen. Wonderful read...

I recently received my copy of the Tobacco-Stained Mountain Goat graphic novel by Andrez Bergen (words) and Andrez and Cocoa Bergen (images) in the post, which sent me into spasms of pure joy. After reading through, I have to report that Andrez still has it ('it' being sheer talent, natch), and he has it in spades. Funded through Kickstarter, and published by the cool cats over at IF? Commix, this is a graphic adaptation of the first 90 or so pages from Andrez's novel of the same name, although it does have some extra included for all you new readers.That's right, all of you who loved the novel; Andrez has a bit of a surprise included in the new release. So don't go in thinking this is a only a blow by blow adaptation (which would be extremely awesome, in of itself), just sit back, relax, and enjoy yourself. You might be surprised by what is shown to you. Regardless, the story is still the one you know and love... and if you haven't read the novel, here's your chance to jump on board. I was absolutely blown away by this graphic adaptation, and you will be as well. I'm formally calling for a sequel, right here on this page. I NEED to KNOW what happens NEXT... I'm sure that after you read this release, you'll feel the same.




TSMG is set within the last city on Earth (in this case, Melbourne, Australia), after the rest of the world has been wiped out by a global catastrophe. The hoi polloi have been saved by Hylax Industries, and especially, by it's founder Wolram Deaps. Of course, the word 'saved' can be a bit open to interpretation, sometimes. Saved, but wrapped in propaganda and the chains of control; saved, but ruled over by the whim of a fascist dictator. Saved, but forced into a rigid class system, in which people have almost no chance of bettering themselves (unless the warden finds you of use). Finally, saved, but any free-thinker, any dissident with a word to say against the status quo, is hunted down and murdered, or forcibly sequestered in hospitals, and doomed to pass from view. This is what 'saved' means, in this future world. Saved means being used, and wrapped in more and more levels of control, just in case you're needed. Until you're not (which is an event that is always held over your head), and then you're discarded like any other disposable product, tossed down the garbage chute. Quite a cheerful (and, in some ways, familiar) situation, yes?



Floyd Maquina strides (okay, frequently stumbles) through this world, and he's not a man that is built along the heroic archetype; he's an everyday type of guy, that has had a great amount of tragedy pass through his life.  First case in point, he wasn't able to save his wife, Veronica, from being sent to the camps (Coff! Coff! Sorry... I mean the 'hospitals'...) after she became sick. The two of them tried to hide things as best they could, but they were eventually betrayed (when you find out about the  person behind this betrayal, you get to experience the meaning of REVELATION, and PLOT TWIST), and she was carted off to the camps (sorry, once again, I mean hospitals). Floyd isn't a bad guy, he's just been ground down by the wheel of fate, driven to the point that liquor and other illicit substances are all that keep him going. After his wife is hospitalized, Floyd is approached by government agents about the level of 'care' that she will receive. Since all options are extremely expensive, he is forced to join the ultra-secret, government run Seeker Branch to pay for her medical bills.






You see, Floyd was a P.I. in his former life which has made him a useful commodity, as far as Seeker Branch is concerned. The agency is tasked with hunting down the Deviant 'menace', and bringing them back to interment, or out and out terminating them. Floyd's one of the few who refuses to use the latter option (except, possibly, once), but he's definitely in the minority. The Branch uses VR tests to keep their agents in line, and if you fail, for whatever reason... you'll be the next one labeled Deviant, and carted off to the 'hospitals'. His wife's condition is always held over his head, so he isn't quitting Seeker Branch anytime soon, unless he ends up dead...which is a good possibility in his line of work, and might actually be a bit of a relief to Floyd A human being can only take so much... Until then, at least he has met a fellow soul to share his rather complicated, crooked path, his trials and travails... Laurel Canyon, also employed by Seeker Branch, who is also carrying around quite a bit of tragic history herself. Another human being that has been ground down by the vagaries of existence that this life has inflicted on them. For the nonce, they manage to find some solace in each other's company. In a world such as this, can even this small gift remain untouched?




Andrez is constantly honing both his writing, and his striking style of art. I loved the original Tobacco-Stained Mountain Goat, but seeing it in graphic form is a revelation. I have longed to see this story adapted as a graphic novel, and had quite a mental list of artists that I thought would do the story justice. As it turns out, the perfect artist for the job happens to be Andrez himself. The art is a direct slap to the head, which manages to wake you up, and gets you paying attention to the events taking place. Moody, sometimes muted and dark, they require your full attention to decipher the full meaning of the story being told. Striking and always beautiful,  yet sometimes heartbreaking (when you see, vicariously, where everything turned to shite), the art plunges ahead, carrying the reader along. It flows seamlessly from moment to moment, tragedy to tragedy. In other words, a day in Floyd Maquina's life, and the window into the existence of the vast majority of the masses in this future city. Cocoa Bergen's artistic contributions are particularly poignant, and add that bit of nuance that allows the story to really wound you. If you haven't realized it yet, the artwork is highly recommended.



Let's get down to the story. The novel is an absolute favorite of mine. The graphic adaptation takes the original prose story to another level, a level where the characters actually jump off the page, and begin to stomp all over your psyche. Andrez has spent a good amount of time immersed in classic noir, detective, and dystopian science fiction releases (as I have, for that matter), and this is his love note to the genres. I want to be perfectly clear, this is not a 'laugh out loud, outrageous fun' type of release. It's more of a 'you have to read this, it's doing something that's not out there' type of story. It has a great amount of tragedy contained within, and things can become a bit bleak. The characters keep at it though, because such is their life. They all have hidden depths, that take their time coming to light. Novel and graphic novel, they are both highly recommended reading. Andrez's writing is unique, both in it's approach and it's execution, and I find myself enthralled with his work. Read some of his stories, and you'll find yourself feeling the same way...










Here's the author's blog. I'm sure Andrez would appreciate you dropping by, and saying hello! Here's his Amazon page. Finally, here's the publisher's page, where you can get your hands on all kinds of good stories. Before going, I'd like to share this with you... Even though the characters of this novel/graphic novel exist in a shell of a burnt-out world, don't despair... You can always find a doorway into a new existence (in this fictional world, at least), if you look hard enough. Look hard, don't miss it, the portal might be just around the corner... With that cryptic note, I'll bid you adieu! Until next time, happy reading!!!











Sunday, July 20, 2014

My review of BULLET GAL #4 by Andrez Bergen. Another great read!

Interior art of Mitzi with "her" Lee by Andrez.
I received Bullet Gal #4 by Andrez Bergen in my inbox the other day, and let me tell you, I was totally blown away by the story. Andrez never ceases to amaze both with his excellent storytelling, and with his beautiful artwork. I really enjoy the direction this series is going, and I love the surprises that Andrez has been pulling out of his bag of magic tricks. There's quite a number contained in this issue, and probably many more in store for us before the ride is through. I, for one, wouldn't have it any other way. This release will be available through IF? COMMIX in October 2014, so be sure to jot that down on your calender, and pick up a copy when it comes out (and yes, I know it's a bit early to be haranguing you about buying the book, but I thought I'd just slip it in here, when you had your guard down). Well, let's find out what kind of trouble Mitzi's been getting into, since last we left her... * Since this work has yet to be released, I've been forced to include some spoilers in my review. Sorry about that, since I try to avoid them at all cost. *







Ah, yes. Back at the bar, which is where I'd like to be. Interior art by Andrez.
When last we left our gal, Mitzi was having a bit of a tete a tete with "her" Lee. This was interrupted rather rudely, as a lurking gunman sprang from hiding and attacked the pair. At the same time, a sniper by the name of The Big Game Hunter also entered the fray, letting off a shot from a nearby rooftop. Things looked exceedingly dire... And with issue #4, we see the tragic aftermath of these events. The Big Game Hunter is actually an ally of Lee, (providing lone overwatch on the meeting), and his shot was meant for the hidden assassin. Although the Hunter never misses his quarry, his shot came seconds too late. Lee is mortally wounded by the gunsel, and dies in Mitzi's arms... Mitzi finally realizes that she had feelings for Lee, at the exact moment he is snatched away from her. Shattered by the event, she tries to make sense of it all. At the funeral, she is approached by one of Lee's dopplegangers (Lee is a supe, and his power is to split into various unique versions of himself, all who represent facets of the original Lee's personality), who wants to continue her training (can we all collectively say, "TOO SOON!"). Tactfully (in my opinion), Mitzi doesn't knock him arse over tea kettle, and she allows this "other" Lee to take her to a local bar. Although he tries to explain the plan, Mitzi's emotional state (helped along by a liberal sampling of the bar's libations) leads her to throw his explanations back into his teeth... Until he presents her with an offer she can't refuse (or can she?)... And let us not forget the actual villains of the piece. What kind of dastardly (Yes, I used dastardly in a sentence. I'm weird like that.) plan have they been plotting up? Carnage and mayhem, most likely. But you'd have to ask them, I'm just a humble reader...



What can I say about the latest issue of Bullet Gal? If anyone's been reading my prior posts on the series, you already know that I'm a huge fan. The story just keeps getting more intriguing as it goes along. Mitzi's been through some really tough times before, and things seem to be getting worse. She still manages to make it through, and doesn't let events cripple her emotionally, something I deeply admire about the character. Life keeps throwing obstacles at her, and she keeps overcoming them, and is a stronger person because of her experiences. I have to admit, Mitzi is the type of character I always root for, and Andrez renders her trials and triumphs beautifully (Both in the comic, and elsewhere. Start reading the man's novels, and you'll have a whole new outlook on the comic. Just saying...). The plot, to this point (and beyond), has enough mystery to attract an entire neighborhood of curious cats (here's hoping they have their entire set of nine lives, else they might be done in), and Andrez keeps adding more fuel to the fire. His writing is mighty, and the art is at the same level, perfectly complimenting the story, and illuminating the events in Mitzi's world. In these days of cookie cutter releases, that are shoehorned into an easily recognizable genre (for marketing purposes), Bullet Gal, and Andrez's work in general, fly in the face of the norm. At first glance, you can lump this into the noir/thriller genre. Once you get to the meat of things, and truly delve into the story, it's not so easily defined. This is a highly intricate story, told by a creator who cares about his creation, and takes the time and effort to draw you into Mitzi's world. A gem like this is an example of why I find myself, more and more, relying on independent publishers for my comic book fix. While there are any number of duds out there (which is true for all of comics), Bullet Gal isn't one of them. There are any number of great stories that exist outside of the major publishers, and you can find them, as long as you take the time to look around. Mitzi's journey is definitely on this list, and I'm extremely happy that I'm along for the ride...


Here's the link for the IF? COMMIX site. Here's Andrez's blog. Finally, here's Andrez's Amazon page. Take a look around, say hello, and check out his non-comic book work. The man is mighty... Go out and read something different today, or tomorrow, or at least SOON. Expand your horizons, and take a look at new things. With that, I'll sign off, and wish all of you happy reading!


The beautiful Brigit, at her psychotic best. Mitzi's in for a bit of a rough go... Interior art by Andrez.






Saturday, July 19, 2014

My review of TALES TO ADMONISH Issue #3, by Andrez Bergen and Matt Kyme. Love it!

Striking cover art by Andrez Bergen.
Tales To Admonish #3 arrived in my inbox late last night, courtesy of the rather awesome Andrez Bergen. I wasted no time messing about, and read through it at speed. I have to say that I was quite impressed with the two stories included in issue #3. With beautiful cover art by Andrez, story by same, and interior art by ace illustrator Matt Kyme, what's not to love? Another great release from IF? COMMIX, you'll be able to get your hands on this release in August 2014. Well, let's get to the review...

Issue #3 opens with Hell's Angel, featuring WWI flying ace "Wilks" Wilkinson. Searching the skies above the North Sea for an enemy zeppelin, Wilks makes his first mistake of the war, compounded almost immediately by his second. What mistakes, you might ask? Well, I'll tell you. Our intrepid flying ace makes the mistake of shooting the goddess Britannia, straight between the eyes with his Vickers machine gun. Not entirely his fault, of course, because why, exactly, should he be expecting a goddess to pop out of the clouds? None the less, that was his first mistake, and his day goes downhill from there. The second error comes as he's distracted by the first. Looking intently around for any hint of the perforated deity, Wilks doesn't happen to notice the very zeppelin he has been searching for, dead ahead... And he, of course, flies his Sopwith Pup straight into the side of the enemy dirigible (or, in his own words "I'd buggered a bloody zeppelin."). Unfortunately, he's now stuck, unable to go anywhere, and the zeppelin is starting to lose altitude. The German soldiers on board are quite miffed with Wilks, and are giving vent to their frustration by taking potshots at the pilot. To add to his problems, there is a very annoyed goddess hanging off the landing gear of his plane, and she happens to have quite a few choice words for Wilks. Evidently, deities don't take too kindly to being shot at by the machine guns of British fly-boys. Really, can you blame her? I'm sure that Wilks didn't imagine being in this situation when he signed up to fly for the RFC. However, I'm sure our dashing hero will find a way to muddle through the pickle that he's in..

Interior art of "Wilks" Wilkinson by Matt Kyme. Looks like he's having a bad day.

The second entry is a Roy and Suzie short (Yay!), called Hock, Flock, and Two Choking Carols. Our two intrepid investigators of the highly strange come across a partially disintegrated corpse (which also happens to be their client), and a strange piece of technology left near the body. Suzie, logical as always (except when she's not...), deduces that the tech is a disintegration ray, and of alien origin. The always sarcastic Roy is more worried about the state their client is in, and the fact that he's in no shape to pay them. Cue rather hilarious verbal infighting between the two partners. The two are excellent examples of the odd couple type. Can't get along, but can't operate without each other. Short, but sweet. Don't stop reading there, but continue on to editor-in-chief Syl's diatribe of the worst comic book villain... EVER! I'll not give away the identity of this most lowly of villains, but Syl compares the VIQ (villain in question) to Bennett from the Schwarzenegger action vehicle, Commando. A greatly humorous piece, and well worth reading.

Alternative cover art by Andrez Bergen. Very nice!


Well, now we get to the part where I tell you what I think about this issue of Tales To Admonish, and exhort you to go out and buy it. There you go, now you don't have to read any further, just buy the release... Sorry, all, but I'm feeling a bit whimsical after reading this issue. The humor had me laughing at the top of my lungs in many instances, and I haven't quite recovered. Hell's Angel is a visual adaptation of one of my favorite stories from Andrez's The Condimental Op (originally titled Victor Victoria, and if you haven't read it, here's a link to my review), which I've been waiting for with bated breath. The absurdity of Wilks' situation is to die for, and the way he takes things in stride, just adds to the fun. A definite love note to the Biggles series by Captain W. E. Johns (here's the bio for the series, if you haven't heard of it, and here's Captain Johns bio) there's action and humor left to spare with this story. Andrez's writing is top notch, and the visuals by Matt are, as usual, outstanding. The expressions on the characters face are especially priceless. Salutations to Andrez for dreaming up this entertaining story, and to Matt for rendering the art with his usual flare. What to say about the Roy and Suzie entry? Although short, this has oodles of humor, as well. I'm a big fan of the duo, in general, and this is another fun entry featuring my favorite odd couple. Roy's the "seen it all, and got a t-shirt" type, who's exceedingly confident in the field, and prone to discount his partner, because of her lack of experience. Suzie is the info geek of the two, and meanders between logic and whimsy, depending on the time of day. Both moods seem to grate on Roy's nerves, but deep down, he knows he can't get by without her. The two are absolute peas in a pod, although I'm not sure they're aware of the fact. Despite grating on each other's nerves, they both are more formidable as a whole. The story is short, but contains everything needed to be enjoyable. Matt's art depicts the dynamic of the partnership perfectly, and, once again, the expressions on the duo's faces are delightful. Finally, I want to talk about the extras included in the release, other than the two stories. The intro was very humorous, and the end editorial by Syl had me laughing out loud. The letters section is also recommended, if you want a laugh. The creators at IF? COMMIX are doing there best to give you a total comic experience, with all their releases, and I, for one, totally appreciate their efforts. Despite being a unique journey, the stories told contain the spirit of older releases, and are reminiscent of the titles I used to enjoy as a wee lad. Why don't you take a look at their work, and give these underground maestros your support? As far as myself, this comes with my highest recommendations, and I urge you to take a look at these quality stories. And hopefully, Andrez will do a graphic adaptation of A Woman of Some Sense soon, which is another favorite from The Condimental Op. Had to get that in there! Ta!



Interior art by Matt Kyme. Love Wilks' various expressions. It's not everyday that you accidentally take a potshot at a goddess, I suppose...



Here's the IF COMMIX site. Here's Andrez's blog. Finally, here's the Tales to Admonish FB page, enjoy. Swing by, and take a look around. There's a lot of great stories for you to discover... I'll sign off with that, happy reading, all! 

Saturday, July 5, 2014

Here's my review of BULLET GAL Issue #3 by Andrez Bergen. This new comic series just keeps getting better and better.

striking interior art by Andrez Bergen
I was happily surprised (once again) to find Bullet Gal Issue #3 by Andrez Bergen in my inbox the other day. This won't be out until October, but, heck, Andrez might have the entire series finished by then. I am, of course, joking, but I'm not too far from the truth. I'm not sure when Andrez finds the time to sleep, but my friend seems to be an absolute machine. Anyways, enough rambling, I'm going to jump straight into my review. In this issue our heroine Mitzi (the woman who will soon be known as Bullet Gal), has turned the tables on her mysterious benefactor, Lee. Put off by his endless games, she's decided to do a bit of snooping of her own. After following Lee, and spying on a clandestine meeting, she makes a shocking discovery... one which she is not sure how to handle. Meanwhile, the criminal element of Heropa aren't wasting any time tracking Mitzi down. While Mitzi is engaging in her bit of cloak and dagger, there is already a 3 man (more accurately, 1 very deadly woman, and two thugs) team that has eyes on her. Plus, a couple of very nasty looking guns. Things look like they're coming to a head, and the only question is, who's more dangerous? Mitzi's apparent friend, Lee, or the hit-team that are dogging her steps?



a couple of hitmen with a nasty looking gun interior art by Andrez
What can I say about this release? The writing is spot-on, as usual. Andrez is building the story to greater heights with each issue. He's steadily adding new elements as he goes, and I'm holding my breath, wondering when the balloon will pop. This issue is basically a bridge entry, very much about drawing the plot threads together, from previous issues. I'm waiting for the climax, and I have to admit that Andrez has me on the edge of my seat, wondering what the endgame (for this series) is. As a bit of a side note, I haven't mentioned in my other reviews of this series (simply because I hate spoiling the joy of discovery for a new reader), but most of his works tie together, in one way or another. Many of these characters are already familiar to me, and I love that more and more of the details are getting filled in. Will this get in the way of a new reader enjoying this comic series? In my opinion, HECK NO! I began reading Andrez's works with his (at the time) newest novel, and then worked backwards. This series is easily enjoyable in its own right, but you should pick up his other works, in my opinion. You'll get a much wider perspective on things. As far as the art goes, are you seeing these images? He just keeps getting better and better. The noir images Andrez creates are totally suited to the story that is being told. They are beautiful, stark, and striking in equal measures. The process of creating in this medium is rather painstaking, as well, so it is appreciated by myself all the more. To sum up, if you want to read a unique comic series, something outside of the type of thing you get from the DC's and Marvel's of the world... something well written, with beautiful art, and from the very soul of the creator... this is the release for you! Arigato, Andrez.


the streets of Heropa interior art by Andrez Bergen

Here's Andrez Bergen's blog. Here's the Bullet Gal FB page. Here's the IF? Commix page. Lastly, here's Andrez's Amazon author page. I really hope you take a look around, you won't be disappointed. This author is a very unique voice, and I hope you'll take the time to look at his works. I'll sign off, now... And as usual, happy reading, all!

Saturday, June 21, 2014

Here's my review of BULLET GAL #2 by Andrez Bergen and IF? Commix.

Mitzi about to reach out and touch someone. Interior art by Andrez Bergen.
It was with great surprise that I opened up my inbox and found BULLET GAL #2 waiting for me. I had no idea Andrez Bergen was continuing the story of Mitzi (the woman who will soon become Bullet Gal), much less that he had completed issue #2. I'm not sure where Andrez finds the hours in the day, but my hat's off to him. He also sent along a file with sample art from the release, which I'll be including throughout the review. Well, on to the details. Issue # 2 is 28 pages of noir goodness, published by IF? Commix. The physical version will be available for $5 in Australia. The digital version will be available on their website at the end of August 2014, for just $1! You get quite the bonus with the digital release, as it includes the 20 page BULLET GAL #1, along with previews from a number of other upcoming releases by Andrez and friends. You really can't go wrong with extra goodies, can you? Right, I didn't think so. Well here's a brief synopsis for everyone...




Mitzi and the mysterious Lee. Interior art by Andrez.


Since the events of the last issue (here's my review of issue #1, if you haven't read it), Mitzi has hooked up with a mysterious man named Lee. He has offered to show Mitzi the way of doing things in Heropa, and more or less train her to be a Cape (also known as a Bop, essentially a superhero). Mitzi isn't quite sure if she can trust him, but she takes him up on his offer, at least for now. At the moment, she is engaged in a training exercise of his devising, which she is thoroughly enjoying. When he calls an abrupt halt to the mission, Mitzi walks out in disgust. Meanwhile, across town, Heropa's crime lords are having an urgent meeting. The topic? How to stop a certain vigilante who has been thinning their ranks, of late. Plus, we're introduced to an utterly psychotic young lady, who has a number of interesting ideas on how to solve the vigilante problem. It looks like there's a whole lot of trouble headed Mitzi's way...




This one is pure TROUBLE. Interior art by Andrez.

As I said, this was a complete surprise to me. It also knocked my socks off! I was really hoping for more BULLET GAL, but there was no way I expected anything from Andrez this soon (In a related note, he's already hard at work on issue #3! Ssshhh... don't tell anyone!). As time consuming as his art technique is, Andrez just keeps improving as he goes along. I'm really wowed with the visuals contained in this release, they are quite beautifully rendered. The lush black and white renderings perfectly fit the noir surroundings, and have a certain hallucinogenic quality to them (reference the art to your left fro an example). The writing style is taut, perfectly describing the world Mitzi is living in. Namely, one where she doesn't know who to trust, where everyone seems to be out to get her, possibly, even the man who's training her (she should be used to this, but that's an entirely different story... Mum's the word). I love the way both issues have ended with a cliffhanger, which reminds me of the old movie serials (of which I'm a huge fan). All in all, I was definitely impressed by the second issue of BULLET GAL. Andrez is building on the solid start he established in issue #1, and has upped the ante with issue #2. Highly recommended reading! Do yourself a favor, and take a look at this unique new comic series. You'll have a blast...




HEROPA. Interior art by Andrez.
Here's the IF? Commix website. Here's Andrez's blog. Swing by and take a look around. As always, happy reading! I've got to go, have two more reviews I'm working on, and also reading a great book. Have a great one, all!

Some bad men, and an even badder lady. Interior art by Andrez.

Sunday, June 15, 2014

My review of COLDER from Dark Horse Comics. An excellent, and horrific, comic book miniseries...

cover art for issue #3 by Juan Ferreyra
I was recently browsing through the Dark Horse Comics site (I'm a avid comic book reader) when a title happened to catch my eye. I had never heard of COLDER, but the wonderfully rendered and rather grotesque cover art intrigued me. I read through the synopsis and liked the concept behind the story, so I picked up the digital editions. The other day I took a quick peek at the first issue, and was immediately hooked! I read through the miniseries at speed, and was very impressed. The story is well written, and fast moving. The art is gorgeously detailed and has a chaotic feel to it in all the right places. However, I'm getting ahead of myself, so let me start with a synopsis of the story...












interior art by Juan Ferreyra illustrating the Hungry World
COLDER is a five issue miniseries available from Dark Horse Comics, with story by Paul Tobin, and art by Juan Ferreyra. The date is October 12, 1941. The setting is Sansid Asylum in Barnstable, Massachusetts. Residing within the asylum is our protagonist, Declan, who seems to be a bit catatonic at the moment. After the asylum violently bursts into flames and the inmates go on a rampage, Declan regains his mobility. Unfortunately he walks straight into the arms of evil itself, as the insane Nimble Jack pops into our world, naked as a jaybird, through a portal from... elsewhere. After greeting Declan by name, Jack orders him to grow COLDER... Flash forward to present day Boston, Massachusetts. Nimble Jack has managed to find some new duds (minus shoes), and is gleefully strolling through the city, quite hungry for sustenance. After we witness why "Nimble" is part of his name (he scrambles up a sheer wall, and slips through a barred window into a prison cell), Jack shows us just what type of food he has been craving. Striking up a conversation with the prisoner in the cell, Jack quickly drives the man mad. As the prisoner hangs himself, Jack feeds on the energy that is produced by the man's madness, and subsequent death. Meanwhile, elsewhere in Boston, we find out what has happened to Declan. Back in his semi-catatonic state, Declan hasn't aged a day since we last saw him. Taken in by a beautiful nurse named Reece (who is trying to solve the mystery behind his origin and his condition), Declan's body has followed Jack's order from when they first met. His core temperature has been dropping steadily since the incident in 1941, and no one can explain while he is still alive. Things begin to move on apace when Jack encounters Reece, and recognizes Declan's scent on her. Trailing her back to her apartment (all the while unseen by normal humans), Jack encounters Declan for the first time since 1941, and prepares for his feast... Declan's mind seems to be totally broken, however, and is untouched by Jack's tricks. Disappointed, Jack exits the scene, lamenting what might have been. And then, Declan wakes up. The story really gets rolling at this point, with Declan and Reece alternately trying to explain events to one another, and trying to escape the clutches of Nimble Jack. Declan has developed some tricks of his own, but will Reece's mind be able to cope with the nonstop shock of these events? Especially when, in a last ditch attempt to throw off Jack's pursuit, Declan transports them to another dimension, the Hungry World? For that matter, what the heck is Nimble Jack, and what's this business about making Declan grow colder? All I can say is, pick up the series and you might find these questions answered (and you might not)...




Nimble Jack says "Surprise!" interior art by Juan Ferreyra
COLDER's take on madness, and the nature of reality is quite refreshing. This is one of the best horror comics that I've read in quite some time. The only caveat I have to that statement isn't really a dig at the comic. It's that I would have loved to see the setting, background, and characters fleshed out more. You can only do so much in five issues, and I would have liked to see the run doubled... at least. Thankfully I've heard that there is a second miniseries on the way, and we should be getting more exposition on all of these points. As I alluded to in the opening paragraph, the writing immediately draws you in. I read a couple of pages, and I was HOOKED! I had to read the entire series at once. The overall concept, and the execution of the story is quite masterfully handled. Although the story basically focuses on three people, it is laser-focused, and executed at the highest level. When we get another entry in this universe, I'm sure Paul will widen his scope. As far as the art goes... What can I say? Juan's renderings were exquisite! Both beautiful and grotesque, he is definitely an emerging star. The expressions on the character's faces, the different tones and color palates between our reality and the Hungry World, and the sheer imagination behind his take on the varied denizens of the Hungry World was worth the entrance fee. His character concept for Nimble Jack was on point, and overall, I'm highly impressed by the quality of Juan's art! This man knows how to depict some really creepy stuff, and I love it! A highly unique art style, which I appreciated more and more as I read. I definitely need to seek out anything else that this man has a hand in. Highly recommended (and here's hoping for more)! Happy (and in this case, disturbing) reading all! I'll be getting back to reading a collection of short stories that I've been enthralled with. I'll see you next time!



The Hungry World. Interior art by Juan Ferreyra

Here's the Dark Horse Comics website. And here's the product page on Amazon. Swing by and take a look!

Wednesday, June 4, 2014

Here's my review of BULLET GAL #1 from Andrez Bergen and IF? Commix. Very nice!!!

cover art by Andrez Bergen
The talented Andrez Bergen is having a busy summer. A new novel out in July (the wonderful DEPTH CHARGING ICE PLANET GOTH), followed by his graphic adaptation of Tobacco-Stained Mountain Goat which is being released in August. Not to mention new releases from IF? Commix looming on the horizon. So how does the man choose to celebrate? By releasing a twelve page mini-comic (at cost) to thank his fans, natch! Bullet Gal #1 will be printed up in the second week of August, and will be priced at one measly buck! Hard to beat that right? But wait, there's more (sorry, I've always wanted to use that line)! From September 1st and on, the digital version will be FREE via the IF? Commix website! How cool is that? Now that I've got the what, when, and where out of the way, let me relate my thoughts about the comic...




Bullet Gal #1 is a prequel to some of Andrez's other works (take a look at Who is Killing the Great Capes of Heropa?, Tales to Admonish, and the aforementioned DEPTH CHARGING ICE PLANET GOTH for related reading), and relates an adventure of the woman who will soon come to be known as Bullet Gal. Set in Heropa (a city existing in cyberspace) and told in a distinct noir style, this short entry is simply amazing! The writing is razor sharp, the art stark, and strikingly beautiful. The art and writing style fit together perfectly, and it's a total joy to see the story executed in such excellent style. I love the fact that Andrez has filled in more of Bullet Gal's history (and there's more on the way), which I had really hoped for after being introduced to the character. All in all, a lot of goodness, residing within a small package. If you love well told noir, you'll appreciate the first issue of Bullet Gal. Recommended reading, and here's hoping for more adventures from our heroine! On that note, I'll get back to perusing my library. Have a great one, and have fun reading!


If you missed it above here's the link to the IF? Commix home page. And here's a link to Andrez's blog, where you can keep up with the many projects he has going on. Why don't you swing by and take a look? I'll leave you with a bit of interior art from Bullet Gal...



interior art by Andrez Bergen